Viewing 5 posts - 16 through 20 (of 20 total)
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  • #270778
    Anonymous
    Inactive

    So, to go with an example:
    1) character’s previous action gave him 3 Strain and 5 Recovery on tick 1 – does a basic action (next up on tick 5) so Strain and Recovery are counting down
    3) character gets Pushed 3
    8) next action after Push

    When is the 3 Strain gone? On tick 4 or tick 7?
    When is the 5 Recovery gone? On tick 6 or tick 9?

    According to what Matt said, the correct answer would be 7 and 9. Matt, care to confirm?

    (PS, I personally don’t care one way or the other. I was just tired of all the inconsistency. With a fighter/caster the version you prefer would be better for my primary, but since our opposition has to deal with the same, I have no problem with it.

    #270779
    Anonymous
    Inactive

    I have always understood it as push basically pausing any countdown to your next turn, but you are considered under push until that next action as well. It takes looking at speed and the clock backward from how many people do. I don’t use a d12 or clock I use a dry erase board for my games, it is easier for me to keep up with and doesn’t fall over when someone hits the table. So when someone takes an action I start the count down until they can act again, with strain/recovery doing the same. Each tick everything goes down by 1, but when pushed your count down doesn’t move.

    #270780
    Anonymous
    Inactive

    I have always understood it as push basically pausing any countdown to your next turn, but you are considered under push until that next action as well. It takes looking at speed and the clock backward from how many people do. I don’t use a d12 or clock I use a dry erase board for my games, it is easier for me to keep up with and doesn’t fall over when someone hits the table. So when someone takes an action I start the count down until they can act again, with strain/recovery doing the same. Each tick everything goes down by 1, but when pushed your count down doesn’t move.

    So, if I’m understanding what you are saying, using the previous example, Strain would not be done until tick 9 and Recovery until tick 11? If so, I completely disagree with this interpretation.

    I don’t like what Dave thinks Matt’s ruling is either but it should only rarely have an impact on play (so I can live with it).

    #270781
    Anonymous
    Inactive

    Let me lay it out this way. Tta is time to act, ie how long until they can act.
    Tick TtA Str Rec Push
    1 5 3 5 none
    2 4 2 4 none
    3 3 1 3 3
    4 3 1 3 2
    5 3 1 3 1
    6 3 1 3 0
    7 2 0 2 still pushed
    8 1 0 1 still pushed
    9 0 0 0 You can act and are not considered pushed

    #270782
    Anonymous
    Inactive

    Thanks archangel, your chart really clears it up for me.

    The only rule I wasn’t aware of was that I am still considered in Push until I take my next action.

    As for the rule itself.
    On the one side, I’m looking at my Arcane Caster with Arcane Shield and Counterspell and considering changing his build because I can’t Push myself like I thought.
    On the other side, mighty28’s comment has me thinking about a character build that can lock someone out of combat forever especially a caster, or a big boss.

    I’m always a fan of knowing the proper rules.

Viewing 5 posts - 16 through 20 (of 20 total)
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