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  • #152351
    Anonymous
    Inactive

    I have a question about the Requirements for Talents. I’m not sure if this has been discussed before.

    In the ARG it says that you must meet all requirements, except when the Talent is acquired through an Archetype, Background or Path. This makes sense for all sorts of reasons, but some Archetypes, Backgrounds and Paths have the opportunity to choose a non-specific Skill Talent or Combat Skill or Martial Technique (which could also be chosen as a Combat talent).

    Under the Learn Martial Technique Talent, the requirements are given as – Weapon Training (any) (ta), additional requirements as listed under the individual technique – so if we exclude these then there is no need to meet the additional requirements as listed under the individual technique.

    I learnt at a recent game that this meant that a player gave a character Sweeping Strike despite not having Might 6 since he gained the Learn Martial Technique Talent from the Martial Archetype.

    My feeling is that the Talent requirement exclusion is to allow specific Talents to be given by the Archetype, Background or Path regardless of requirements. Not so much to allow chosen Talents to ignore requirements. And to me it is going one step even further down a murky route to choose for a character a Martial Technique that the character does not have the requirements for.

    Do you think this is a fair use of the rules?

    #273281
    Anonymous
    Inactive

    It is clarified in Errata v4.3…

    From your Archetype you will gain one rank in all Trained skills gained under its heading. It will also provide you with starting weapon and armor proficiency Talents, as well as additional Talent(s) based upon which Archetype you choose, regardless of requirements with the exception of limited Talents, Talents above Tier I, and racial limitations. Lastly it will give you access to Additional Advancement Options above and beyond the general Advancement Options available to all characters.

    So, yes, taking Sweeping Strike without Might 6 is perfectly valid for a Martial or taking Quick without meeting the Quickness requirement is perfectly valid for Expert.

    For Paths and Backgrounds, I’m pretty sure that you must meet all requirements unless granted a specific Talent.

    #273282
    frootsnax
    Participant

    No, Paths are the same. (This argument pops up periodically.)

    This is why some backgrounds or paths say “any talent (or martial technique) that you meet the requirements for.” Other just say something like “any combat talent.” The later is what it says…any combat talent.

    The one requirement you can’t wiggle out of is a tier requirement. So for example you can’t take the Tier IV talent the Perfect Cut at Tier 1.

    #273283
    Anonymous
    Inactive

    No, Paths are the same. (This argument pops up periodically.)

    Interesting. So why does the errata only clarify that for Archetypes (with no mention of Paths or Backgrounds)?

    #273284
    frootsnax
    Participant

    Iirc the argument that spawned that round of errata was about what the Archtypes granted.

    #273285
    Anonymous
    Inactive

    Hopefully someone official will comment in this thread. My reading, given the explicit clarification for Archetype and complete lack of mention of Paths (or Backgrounds), is that you must meet requirements for “choice” talents in Paths/Backgrounds (but specifically named ones are certainly granted without regard for requirements).

    #273286
    Anonymous
    Inactive

    It was clarified for Archetype due to complexity issues, as Background/Path is simpler to deal with (most issues at that point are related to ASC/DSC).
    There are some minor wording issues for Background/Path that may be needed in the next edition (Limited/Racial talents mostly) along the lines of:

    "When presented with the choice of 'Any x talent' during Archetype, Background or Path, the talent cannot be Limited to you at that creation step and must be of your Tier or lower.  Talents specifically named are not affected."
    

    The last discussion petered out.

    It is possible get a Tiered talent 3 times by T1.2 (Archetype-> Background -> Path) but only if the Background and Path are granting specific talents.
    ie. Martial (Leadership I), Former Tribune (Leadership II), Centurion (Leadership III).
    You can’t *use* it until the relevant tier but there can be long term advantages to doing so.

    #273287
    Anonymous
    Inactive

    Ok, so I’ve seen the errata regarding Archetypes. It is an errata to page 92 of the ARG. This is not the paragraph that I was questioning, but thanks for pointing it out.

    The Requirements paragraph that I am trying to understand (and discuss) is on page 170 of the ARG.

    I think the core of my question is to what degree requirements can be ignored. From the paragraph on page 170, it seems that all requirements can be ignored for Talents provided by Archetypes, Backgrounds and Paths. While I think that some flexibility at character creation might be a good thing, it seems strange that this flexibility extends to Paths.

    Also, I can’t help but feel that the intent was to ensure that a character is not excluded from any of the Talents provided by the Archetype, Background or Path, not to provide a requirement free environment for the Talents that you choose (as with Elder Sorcerer’s Apprentice on page 126 ARG) any one Combat Talent or (as with Former Secret Policeman on page 128 ARG) any one Skill Talent. For these open choices, it seems to me to undermine the Requirement system to make these choices free of Requirements.

    Even more so for the Paths. For example with Knight Errant (ARG p287), you can choose any Combat Talent. Should this choice be exempt from Requirements? It is not a choice between two Talents. It is an open choice of Talents.

    And Martial Techniques are a seperate category again aren’t they? To get one you must select the Talent, Learn Martial Technique, but Martial Techniques are not exactly part of the Talent system. So should the paragraph from p170 ARG apply? I don’t think so. Martial Techniques typically have a requirement of a number of ranks in a melee or ranged skill. But some have Talent requirements and Attribute requirements. I don’t think these should be ignored just because the Learn Martial Technique comes from an Archetype, Background or Path. (Sweeping Strike with low Might) (Spinning Strikes without Two-Weapon Fighting)

    The Paths, Kio Duelist, Aspirant Knight, Sword Sage and Seasoned Veteran all provide and open choice Learn Martial Technique. Why should the choice here be exempt from the regular Requirements?

    I’m just posing questions here, but I think that in my opinion if the Martial Techniques provided in these cases are exempt from the regular Requirements, this undermines the Requirements system.

    #273288
    Anonymous
    Inactive

    Martial Techniques are gained from a Talent so they are definitely included (for Archetypes at least). However, I had never considered skipping logically required Talent prereqs (Spinning Strikes without TWF) and I agree that those should not be allowed (but probably would be per the current errata).

    I think the freedom from Archetype works well. I’m less convinced on Background and definitely question allowing Path choice Talents to ignore prereqs (unless it is a “choose X or Y”).

    #273291
    Anonymous
    Inactive

    Hopefully this quick answer will suffice….if a Talent is granted through Archetype, Background, or Path you are exempted from the requirements provided the Talent is specifically listed

    e.g. If you take a Path at T2 that grants LMT:Vital Strike, you can use it regardless of requirements. If the Path grants “Learn Martial Technique”, you may choose any Martial Technique you meet the requirements for (including Tier)….which would disallow Vital Strike.

    #273292
    frootsnax
    Participant

    Hi Matt.

    If that’s where we want to go that’s cool. (And I’ll get onboard behind the ruling). But I don’t think that’s where we were.

    The last time this issue reared its head (iirc) was when someone wanted to take Perfect Cut and bypass the requirement that you be Tier IV (through Archetype.) That was shot down (as were any any attempt to dodge racial requirements). But otherwise things were left open … So for example a knight errant could use Any Combat Talent to pick up MT: Sweeping Strike regardless of their Might as I recall.

    It’s an issue I’ve always paid close attention to.

    My crusade character Eisener used the learn a martial technique in the (martial) archetype to pick up Sweeping Strike (though he didn’t meet the might requirement). Somewhere waaay back in time that was specifically hashed out and was declared legal at the time. Though I fear it was on the old forums that crashed.

    My memory is less clear on paths but I think the same logic played all the way through.

    I know of at least a couple of characters that would have to go back and re-edit with this ruling. The talent most often aquired IME is sweeping strike, but I also know of a couple of archers who use the martial archetype to get MT: Rapid Shot at creation.

    Just an FYI that I think this is a change from the status quo and that there are players out there who will be impacted.

    #273294
    Anonymous
    Inactive

    If applied to Archetypes, this is definitely a change to past rulings (and the errata). I’m less sure on Backgrounds (and even less sure on Paths).

    #273295
    Anonymous
    Inactive

    Hi Matt,

    That change would invalidate close to 50% of Martial’s and 75% of Expert’s (who both make heavy use of that exemption in the Archetype talent choice).

    It comes up less often in Background and Path, but those with choices and the exemption rule is there for a reason.

    Just clarifying Tier and logical limitations (Limited and Racial) is enough to reign in potential abuses.

    LMT and Bloodlines have been reigned in so much (due to being pseudo-Tiered) that it may push up the number of Arcane archetypes who can exceed some of these Talent choices using spell combinations (for less cost) and some of the more abusive Talents have been errata’d individually.

    The most number of exempt talents is 8 (2 from Expert, 1 from Background, 5 from Path’s) but in practice is much lower than that as there are only 5 Path’s that get to choose their Talents (2 also have a short-list of Talents).

    Kio Duelist (Keeper of the High Blade); LMT
    Knight Errant; Any Combat Talent
    Majestic Hunter of the Order of st. Tancred; Weapon Mastery: (Any)
    Sword Sage (Master); LMT
    Knowledge Warden (Master); choose 1 from list of 3.
    Seasoned Veteran; LMT
    War Mage; choose 1 from list of 2.

    Martial/Former Slave/Seasoned Veteran/Sword Sage II (Master) seems to be the most I can generate (at Tier 3); 3 LMT + 1 Skill Talent.
    or
    Expert/Former Slave/Seasoned Veteran/Sword Sage II; 3 skill talents + 2 LMT.

    #273297
    Anonymous
    Inactive

    Hi Matt

    What you have proposed in your post here is what I was talking about. I think it makes sense.

    I don’t have access to the details of when this last was discussed. And while I think it is frustrating to have the clarification cause players to have to change the characters they have been made, I think the rule is fair and holds true to the purpose of the Requirements (which had been overlooked).

    Southernskies (who I game with) suggests that 50% or Martial builds and 75% of Expert builds will be invalidated. I would expect the number of players affected by this to be a smaller number. It will, as he says, impact most on Martial and Expert builds because they are the main builds with access to chosen Talents and Martial Techniques. Most will have to choose a different Talent or Martial Technique.

    I don’t think that the number of exempt Talents involved here is the problem. I think that an unclear rule has been used to overlook the Requirements necessary to access Talents and by extension Martial Techniques. I cannot think of a reason why these Requirements should be overlooked. They were written into the rules to provide flavour and context for the Talents and Martial Techniques.

    The difference here is between specifically listed Talents and chosen Talents.

    PS – Unfortunately I have a character who will be affected by this also. He is planning to take the Yhing Hir Horse Lord Path which is broken by the fact that a qualifier for a Talent to take the path (Animal Affinity) is provided by the path as a Talent (so you get nothing). I had taken Loyal Companion as a chosen Skill Talent for the Expert Archetype without the Requirement for Animal Affinity. I guess I’ll change Loyal Companion to Animal Affinity and take Loyal Companion further down the track as an advancement. I hope Yhing Hir Horse Lord gets fixed soon (someone suggested Born to the Saddle to replace Animal affinity). But that’s another story for another Topic on the Forums.

    #273298
    Anonymous
    Inactive

    Southernskies (who I game with) suggests that 50% or Martial builds and 75% of Expert builds will be invalidated. I would expect the number of players affected by this to be a smaller number. It will, as he says, impact most on Martial and Expert builds because they are the main builds with access to chosen Talents and Martial Techniques. Most will have to choose a different Talent or Martial Technique.

    Actually, I think the percentages may be even higher. Many Martials take Sweeping Strikes and many Experts take Quick (there are certainly others taken where requirements are not met but those seem to be the most common).

    I don’t think that the number of exempt Talents involved here is the problem. I think that an unclear rule has been used to overlook the Requirements necessary to access Talents and by extension Martial Techniques. I cannot think of a reason why these Requirements should be overlooked. They were written into the rules to provide flavour and context for the Talents and Martial Techniques.

    I completely disagree. The rule was explicitly clarified (for Archetypes) in the Errata. It very clearly allows ignoring requirements for chosen Talents (specifically named Talents always ignore all requirements). Given that it was specifically clarified to allow choosing things regardless of most requirements (for Archetype), I strongly feel it would be a very bad idea to reverse that now.

    I have much less of an opinion on Backgrounds and Paths.

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