Viewing 15 posts - 1 through 15 (of 40 total)
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  • #151346
    Anonymous
    Inactive

    Note I personally don’t use this, and I know one person who does to great effect.

    Step One: Hit something with “Solidify Water” (ARPG 428) with the last adaptation, Rendering a Target Helpless (until they take damage)

    Step Two: Someone else hits the Helpless(ARPG 318) Target ( Av 11) and reduces them to 0 Stamina.

    Done.

    I think this might be a bit too powerful, I think the simplest way to keep the spirit of the original spell and not make it so broken, would be to change the adaptation to indicate that it breaks the hold on any attack allowing them to defend normally.

    Thoughts?

    #263474
    Anonymous
    Inactive

    The adaptation makes it CTN 24 (roughly a tier 3 spell) and the adaptation implies it changes to single target (though it is not explicit). How does the power level of this spell as written compare to other spells/adaptations/combinations around CTN 24?

    If it is not noticeably more powerful than other spells with similar CTN, it should be left as-is.

    If it is over-powered, then it should be errata’d in some fashion. However, I don’t think I like your suggested fix (though I don’t currently have one I like better).

    #263475
    Anonymous
    Inactive

    Straight up there is no spell that makes people Helpless and vulnerable, Bury a Tier 4 spell renders them helpless, but essentially puts people out of reach pf attacks, censure heretic is T3 but only renders them helpless for 1d4 ticks.

    I think the original intent of the (adapted) spell was to act similarly to a hold person spell

    #263477
    Anonymous
    Inactive

    Perhaps it renders them “Immobilized” and “Stunned” instead of Helpless would help?

    #263478
    frootsnax
    Participant

    An 8 for your casting stat (passive 16). 3-4 ranks at creation (pass 19-20). Raise it three ranks in Tier 1 (passive 22-23). Three more ranks at Tier 2 (pass 25-26). Also at Tier 2 the possibility of a bump through a path and/or Sabaticle (pass 27-28).

    CTN 24 is very much a something you auto cast sometime in Tier 2. Even a casting stat of 6 plus three ranks at start and a bare 3 ranks advancement at T1 & T2 will get you to 24.

    Yes the spell is probably overpowered related to other options. Not sure what the best option is to “fix it.”

    #263479
    Anonymous
    Inactive

    I guess I’ll write it into a mod to get my point across…. (he said, only half serious)

    #263480
    Anonymous
    Inactive

    It does seem like it is very like overpowered and needs to be errata’d. However, I don’t know what a good fix would be. Possibly Josh’s original idea. Immobilize+Stun seems to go to far (target is free to do anything except move, free strike, or use a maneuver with recovery).

    I honestly wasn’t sure as I haven’t really looked at spells over early tier 2 CTN (eg 20-22).

    #263481
    Anonymous
    Inactive

    Increase the CTN to do this?

    #263485
    Anonymous
    Inactive

    I’d like to see the insta-kill portion of the spell removed (the helpless condition)

    #263486
    Anonymous
    Inactive

    The intent was to be a “hold person”. However, people seem to want to 1 shot the Sorcerer King or something.
    Just remember that what is good for the goose…

    #263488
    Anonymous
    Inactive

    You may want to re-read the “Helpless” rules.

    Attacking them does not reduce them to 0 stamina; it inflicts an automatic *wound* in addition to normal damage.

    Not that overpowering for creatures with more than one wound.

    #263489
    Anonymous
    Inactive

    You may want to re-read the “Helpless” rules.

    Attacking them does not reduce them to 0 stamina; it inflicts an automatic *wound* in addition to normal damage.

    Not that overpowering for creatures with more than one wound.

    Keep reading: The attacker may, at his option, elect to withhold Wound damage inflicted by a melee attack against a Helpless creature to reduce its Stamina to 0.

    #263490
    Anonymous
    Inactive

    As the friend that Josh is referring to in this post. I want to say that i use the spell only in dire circumstances as it is very over powered. (Minus the first time i used the spell just to show how bad it was… \":twisted:\" )

    I am in favor of seeing the spell changed, it is much too powerful especially at the tier it is available at. With my build my passive caster stat is 28 so i have no issues casting the spell. I am interested to see how folks will address it. I have my own idea which i will post later.

    Anyways the spell results in limiting condition: Helpless, which is defined as from page 318 of the Arcanis Main Book (Please take note of the very last line if you don’t believe it can reduce you to 0 Stamina.):

    Helpless:
    A Helpless creature cannot defend itself, cannot
    act, and is typically prone unless otherwise propped up.
    Such a creature is completely at the mercy of the environment
    and the actions of others. Helpless characters
    have an Avoidance of 11. Successful melee attacks
    against Helpless characters are automatically Critical
    Successes. The attacker may, at his option,
    elect to withhold Wound damage inflicted
    by a melee attack against a Helpless creature
    to reduce its Stamina to 0.

    #263502
    Anonymous
    Inactive

    I think the spell should render them helpless but immune to all damage like the bury spell. To me, if you’re hardening water to basically the degree of steel, it should be equally impervious.

    #266351
    Anonymous
    Inactive

    And I am intentionally performing thread necromancy on this thread because this is an issue that has never been addressed, and has seen a lot more use of late.

    #1 I’d like to point out it take a melee attack to take someone out, more than a few people just glossed over that.

    #2 That being said I’ve realize that psions and only psions have a lot more facility in dealing with this condition, as they can continue to cast while imobilized (Ward of shielding and advantageous positioning come to mind, as well does unravel)

    #3 If i was running a character without the psion options, I’d probably start walking away from the table when these tactis are used, mainly because they just arent any fun to most players

    #4 the suggested solution is in the first message, and is in line with the intent of the spell as I read it, and allows for other similar effects to still be deady.

    #5 even taking #4 a step futher, I think we should take that text out of helpless because its really a coup de grace, and add an interuptable maneuver called coup de grace that uses those rules.

    Rules to move out into its own maneuver

    The attacker may, at his option, select to withhold Wound damage inflicted
    by a melee attack against a Helpless creature to reduce its Stamina to 0.

Viewing 15 posts - 1 through 15 (of 40 total)
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