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- January 23, 2014 at 7:38 pm #255621AnonymousInactive
I would be willing to bet you can map personality types and demographics to the kind of character your likely to play
There needs to be an Arcanis “What type of character am I” quiz made!
John
January 24, 2014 at 4:32 pm #255676AnonymousInactiveAs to why I don’t like elorii as much in this new arc… to be honest I’m not sure. If I knew exactly why then I would have said so to begin with.
Let me start from the beginning… use some examples and see if someone else can pick out what’s bothering me about them.
Let’s go back to the d20 arc where I began my love of elorii. I homeplayed that arc and have many opprotunities to make a few different characters. My first was a wind elorii rouge. Being new to D&D in general I didn’t make the best build for her. I retired her after year 1. After that I created my life elorii cleric–>Lifewarden who I loved very much. She lost a heck of a lot of her hair trying to keep the party alive, but she was good at it. Along the way she got a loyal bodyguard, an earth elorii fighter. This fighter didn’t specialize in any particular weapon, but that’s what made her so great. Any unique bows, or malfelan (sp?) swords, or the sand apophic (sp?) spear that came along, she took the exotic proficiency with them and was basically a character that all the left over certed gear got dumped onto. And she was very good with it all. Later, we took a detour through Metra and I made a water elorii fighter/rouge going for Tal Kenath (dancer of the elements). That prestige class was always sooo cool to me and I wanted the chance to play it. Unfortunately that opprotunity would never be mine, as that character got literally exploded so that nothing remained of her. (long story, lol). And finally, with the level 10 cert that came out near the end of the campaign, I made a fire elorii wizard with the knowledge of the ages feat (I think that’s what it was called). I never had the chance to play her, but she knew stuff, and she was good at that.
So as you can see I made one of each elorii type through the old arc and I loved them all. They may not have been perfect but I enjoyed what I did have with them.So now to the new arc. I’ve tried recreating many of my favourite characters from the old arc… and even many of the other ideas that I had for elorii but never had the chance to play. … I think that’s the problem. My ideas from the old arc don’t carry over very well to the new system.
Lets take a look at that:
My Tal Kenath that I was denied. My first character that I made in this new campaign was a Tal Kenath. I’ve since made a few others. I really hate the new Tal Kenath. Everything I liked about the old one is gone… or mostly gone.
Tal Kenath was a 5 level prestige class where each level gave you something that made you a dancer of the elements. First you got a sheild bonus. Ok, so that’s still there as Masterful Defence. … but then it changes drastically. I forget the exact order, but basically wind gave you ability to move around the battle feild without taking attacks of opprotunity. The other elements, water, fire and earth, were all “add this stat to this effect”. Eg, add your con modifier to hit. I forget what they were exactly (I don’t have the book with me at the moment). I thougth this was really awesome! You become all the elements as you start to move and hit and act like you are each of the elements.
The new path Tal Kenath just doesn’t have the same effect. Sure you get Masterful defence, but it doesn’t increase in any way. Sure you can throw your sword like the wind, but if I really wanted to do that I’d just have gone psionic. And then the elemental stikes? … I want to be the elements, not add elemental damage to my sword.
I’ve kept trying to make a Tal Kenath, but it’s just not the same and I end up repetedly disappointed with the character builds.Next, recreating my super healing life elorii cleric. I did remake her in the new arc, and I wasn’t very happy with it. That was the reason that I didn’t take Chosen by Fate in the kickstarter… I no longer wanted to bring back my character.
Sure you can make her to be a super healer cleric… and Belisarda only spells and talents and life elorii bloodline have some nice healing options… but it just doesn’t feel the same. I don’t like the skills that I have to pick from for being a life elorii. Lore and knowledge skills? I didn’t know stuff. I was wise, not smart. Also, where is my ability to talk to animals?
Also positive energy missles, channel healing, and bursting undead into flames. Those were all key aspects to my super healing life elorii, but they don’t exist in this new system. Making a super healing life elorii just isn’t the same to me because the things I loved about my old character aren’t available in the new system.Finally my awesome verstile fighter. You can come close to being the same. Martial archetype give you all national weapons. Then if you go Soldier of Retribution, that’s a cool elorii only class, and it will give you weapon mastery (national). Cool! … but wait… I don’t care about retribution. I’m just a normal fighter who likes to hit things. … what’s with all this story now. Laesertri (sp?) is a better background, but it doesn’t give me the options I want. And where are all the cool certed items that noone wants because they don’t have the talents/feats to be able to use them? It’s not as fun if I have to buy the unique items.
Sure I can be a great elorii fighter, but what I found so much fun about my former fighter, just isn’t the same in the new campaign.Other ideas I had. I always wanted to play a psunomar (sp?). They were so cool! Designed as light fighters who really shine against psionics. Sure you can create a caster/fighter in the new campaign, but the anti magic spells just aren’t there anymore. At least not for elorii.
The Warder was also really cool. Very much like a ranger and I do like playing rangers. But the old 3.5 ranger doesn’t really exist anymore in the new arc. Sure I could be a woodsman, and take the right skills and talents, but the title isn’t there. and I can’t be as specialized in the specific skills that I want of knowing the terrain around my home and getting bonuses to that.Elorii skiills. This is one of the biggest things that bothers me about new elorii. When you pick your type of elorii that determines which two types of skills you have to pick. More of then not I think to myself “ugh, I don’t want that type of skill… I want this skill… why do I have to pick this?! ugh fine I guess I’ll pick this one.” It really hinders my build because I’m taking a skill that I don’t want.
I REALLY love what the humans have (pick any 2 different types) and what the Vals have (pick any, and two from this list of social skills that you’ll use just about every module.) Why can’t the elorii have more versitility in their skills? Pick any and one from this type of skill that’s related to your type. That would be perfect.I guess my biggest thing is that I’m living in the old system. I loved elorii there, and everything that I loved either doesn’t exist or doesn’t carry over well into the new system. Meanwhile Vals, have become even more awesome because now their bloodlines are talents, and not from your stat point pool. I think that’s why I’ve jumped over to liking Vals more compared to Elorii.
… so now I realise that this is a crazy long post.
If you’ve gotten this far, thanks for reading and I’d love to hear your thoughts on this. I know my logic might not make sense, but in my mind it does.January 24, 2014 at 4:47 pm #255682AnonymousInactiveI should probably add that not all my elorii character ideas have ended in disappointment.
I’ve always wanted to make a dual-weilding dagger character. Didn’t matter if it was fighter or rogue… but that’s what’s great about the new game mechanics is that there is no longer that destinction. I have made my dual dagger fighter. Her name is Quin, and watch your back around her, or you’ll get a dagger in it.
I love how it works with the clock system. Two weapon fighting with daggers means I do 2 hits every 5 ticks, which is the same speed as most one handed weapons.She is also going for Tal Kenath. Since her two weapon fighting is her main thing the Tal Kenath is then like the ising on the cake (albeit very sugary ising that gives me a headache). The disappointment of Tal Kenath is lessened when it’s not the main focus of the character.
January 24, 2014 at 4:58 pm #255684AnonymousInactiveTwo weapon fighting with daggers means I do 2 hits every 5 ticks, which is the same speed as most one handed weapons.
Just in case it wasn’t just an example number, it’s technically every 6 ticks. With speed 3 weapons, the total speed for both attacks is the same as if you weren’t using TWF.
John
January 24, 2014 at 5:08 pm #255688AnonymousInactiveI’m hoping that one day Tal Kanath gets a fighting style.
Val is very appealing stat wise, story wise, and social wise.
January 24, 2014 at 5:09 pm #255689AnonymousInactiveI’m hoping that one day Tal Kanath gets a fighting style.
Sounds like something you could submit?
John
January 24, 2014 at 5:16 pm #255692AnonymousInactiveI’m hoping that one day Tal Kanath gets a fighting style.
Sounds like something you could submit?
John
There is an Elorii book that has been promised to come out now. Granted it is supposed to be Elder magic, but I’m sure we can fit this in somehow
January 24, 2014 at 5:17 pm #255693AnonymousInactiveSounds like a good idea to me!
January 24, 2014 at 6:02 pm #255698AnonymousInactiveTwo weapon fighting with daggers means I do 2 hits every 5 ticks, which is the same speed as most one handed weapons.
Just in case it wasn’t just an example number, it’s technically every 6 ticks. With speed 3 weapons, the total speed for both attacks is the same as if you weren’t using TWF.
John
Opps… no that was me forgetting that I need to advance my clock one after the first attack. So 1 +3 weapon speed +2 for TWF is 6.January 24, 2014 at 6:03 pm #255699AnonymousInactiveI’m hoping that one day Tal Kanath gets a fighting style.
Sounds like something you could submit?
John
There is an Elorii book that has been promised to come out now. Granted it is supposed to be Elder magic, but I’m sure we can fit this in somehow

Tal Kenath fighting style! That would hopefully be awesome!
And an Elorii book?! Perhaps I could make some suggestions as to backgrounds and paths that could be in there. ^_^January 24, 2014 at 6:15 pm #255700AnonymousInactiveI think I might have an Idea why Attentea (sorry, you didn’t sign your post) might be having homesickness for the old system. The old D20 system was geared more towards middle to high fantasy settings. Characters cast spells that created walls of fog, summoned huge elementals, threw meteors at their enemies and altered reality. Rogues could be consumed by shadows or hide in plain sight. And magic items were prolific. Elves (and in Arcanis, Elorii) were magical creatures; not just in story, but in the rules and the physics of the game.
In the new system, we have a much lower fantasy setting. Magic is much less commonplace. Wizards can’t change the universe in the same way they could before. And the abilities of your characters are much more muted in order to match the world. Consequently, you (if I’m correct) feel as though you’re playing a shadow of what you once were, even though, in reality your abilities are in-line with other PCs, when you compare them to what you could do in the old system, they just look dull and gray.
I can see that. I understand it. The world we play in today is a bit grittier than the d20 version. Sure, the politics are all still there. The intangible story elements are all still in the forefront. But we don’t play as “magical” of characters as we did back then. We’re still the heroes. We’re still the crux of the stories. But I can see how one might have been accustomed to picturing an elorii as a magical/elemental being, which they still are, but the yardstick by which that measurement is made has changed. And even if you realize that you’re dealing with apples and oranges, the oranges might look a little yellow by comparison.
Does that about sum it up?
If so, remembering some of the flaws of the old system might help out… The biggest flaw I saw is that PCs were only as good as their gear. You may have received all of the extraneous magic items, but if you were all beaten up and robbed, you’d have lost 75% of your effectiveness. Now, the character is the hero, not his equipment. Also, death had no meaning. Eh, so the prince died, just resurrect him. no biggie. Now, death is pretty final; as it should be. And another big one… “Wait! We need a cleric for the module or we won’t survive!” “But I’m sick of playing clerics.” Sound familiar? No more class-stereotypes. Okay, one more. In the d20 rules, ever stumble into an ambush where a dozen brigands are pointing crossbows at you and trying to rob you? Did you feel threatened? “Eh, I’ve got 40 hit points. Even if he crits me, I’ll survive.” The new system may not be perfect, but it certainly adds more realism. Maybe it will help to get more comfortable with the new yardstick. Maybe not.
Scott
January 24, 2014 at 9:39 pm #255706AnonymousInactiveDoes that about sum it up?
The new system may not be perfect, but it certainly adds more realism. Maybe it will help to get more comfortable with the new yardstick. Maybe not.
Yes that does summarize how I feel fairly well.
I guess what makes elorii so awesome to me is the higher powered magical/elemental things about them, something that doesn’t exist in this lower powered more realistic system. In talking with friends I was well aware that the new system is lower powered, it bothers some people, but others really like it. It’s something I’ll just have to learn to accept I guess. Perhaps after playing more elorii modules (I still need to play HP 2-4) I’ll see better just how awesome elorii can be in the new system and learn to appriciate them more.I just find it strange that by the same yardstick, that Vals have become more awesome in my eyes and elorii have become a disappointment. Perhaps I just have such high standards of elorii that by the new system everything else looks better, but elorii look worse. lol
In the mean time, I got one of the elorii incarnation pledge levels in the kickstarter. I plan to hopefully bring back a talent that is reminicent of the old system and will make my elorii just that extra bit more awesome.
January 25, 2014 at 3:05 am #255737frootsnaxParticipantI’m hoping that one day Tal Kanath gets a fighting style.
Wow, that’s a good thought. Goes off to look at ideas…
January 26, 2014 at 5:17 pm #255799AnonymousInactiveElorii skiills. This is one of the biggest things that bothers me about new elorii. When you pick your type of elorii that determines which two types of skills you have to pick. More of then not I think to myself “ugh, I don’t want that type of skill… I want this skill… why do I have to pick this?! ugh fine I guess I’ll pick this one.” It really hinders my build because I’m taking a skill that I don’t want.
I REALLY love what the humans have (pick any 2 different types) and what the Vals have (pick any, and two from this list of social skills that you’ll use just about every module.) Why can’t the elorii have more versitility in their skills? Pick any and one from this type of skill that’s related to your type. That would be perfect.That’s every race in the game except human, val, and oddly enough Undir. Elorii didn’t have good skill options back in 3.5, but skills worked much more differently now didn’t they. I think the way skills work for races in that human and val got the versatility is carry over from d20, even though it’s apples and oranges.I think for as much book crunch as was able to be put in the Core Rulebook, elorii got a descent amount of options. Yes there are a lot more options for vals and humans, but there are 12 gods and 14 val families in that book.
January 26, 2014 at 9:19 pm #255806AnonymousInactiveSo after looking through the books again, both new and old I’ve been able to summarize what bothers me most about elorii in the new campaign rules.
1) I like many of the higher power abilities that elorii can get.
DeadZone summarized this well and I find that this is the case with my lifewarden. The higher powered spells and abilities that I had with her are no longer available in the lower powered new version.2) The transition of some paths did not go well. Specifically Tal Kenath. I think it could have been much closer to the original and still been lower powered to fit the current rules. Also, the Bowman is no longer elorii only and no longer has arrow stab. What’s the point in being a bowman if you can’t arrow stab?! That was the best part in my opintion.
3) Lack of elorii options. What happened to Suromar (and all it’s anti-psionics) and the Contemplation of elements (the elemental monks) and the Berotar (awesome cleric sailors) ? Hopefully they will be coming out in later books and hopefully there will also be more elorii specific talents, backgrounds and paths.
4) Skills.
Before, the life elorii were the mega awesome healers. Yet now when the pick skills they don’t get to pick Arcanum (cants). Water Elorii were great rogues yet don’t get Stealth. Earth elorii are ok in that they get a combat skill. In my mind they’re the only kind of elorii worth playing anymore. Wind were good bards or rogues, but now they get perception. … I guess perception is a good thing to have, but I don’t see how that’s a wind elorii thing. And finally fire were always the best arcane casters yet don’t get Arcamun (Thaumaturgy).The new elorii skills don’t make sense to me. Ok I can understand the humans and vals get the versatility of picking a skill, but at the same time the elorii skills just don’t make sense and I don’t want to pick from what I do have the choices of. I find my build suffers because of it. If I want to be the best figher or caster that I can be, then it’s better to go human or Val to be able to pick up another Arcanum or Melee skill instead of the other stuff I have to pick as an elorii.
Elorii in the new game mechanics are very much flavour now… or at least that what if feels like to me. You don’t pick elorii because it gives you the best build or that super awesome path that you want, you pick elorii because you want to be an elorii for story sake.
That’s what disappoints me the most. - AuthorPosts
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