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- December 18, 2013 at 12:01 am #253640AnonymousInactive
Will the NAR granted by body of the warrior stack with ss’ressen NAR?
December 18, 2013 at 12:15 am #253641AnonymousInactiveWill the NAR granted by body of the warrior stack with ss’ressen NAR?
No because it grants you a set amount of NAR (not a bonus to NAR).
December 18, 2013 at 12:19 am #253643AnonymousInactiveSpells or becoming a warped one
Not sure I like the sound of the Warped One, whatever that is
You wouldn’t like it. Even if you were a rager.You could always get an Unassailable Rune John.
My character has 2 NAR and 1 AR, for 3. I’d need to boost NAR to get more benefit. Boosting AR by another +1 would still net me 3.
John
December 18, 2013 at 12:39 am #253644AnonymousInactiveMy character has 2 NAR and 1 AR, for 3. I’d need to boost NAR to get more benefit. Boosting AR by another +1 would still net me 3.
John
Unassailable Rune does add to Natural AR, but you only having a starting AR of 2, it would and will be easier to go the other way and increase your worn. Benediction of the Gods should be +2 Worn AR for a tier 2 caster. That’s puts you at AR 4 just by having a divine caster at your table. Which although not guaranteed, is highly probably. Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.December 18, 2013 at 12:53 am #253645AnonymousInactiveUnassailable Rune does add to Natural AR, but you only having a starting AR of 2, it would and will be easier to go the other way and increase your worn. Benediction of the Gods should be +2 Worn AR for a tier 2 caster. That’s puts you at AR 4 just by having a divine caster at your table. Which although not guaranteed, is highly probably. Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.
No, it doesn’t. Unassailable Rune explicitly adds to AR (not NAR) and there’s no errata for it.
Anyone wearing armor with this Rune inscribed will find it offers increased protection.
December 18, 2013 at 12:57 am #253646AnonymousInactiveNo, it doesn’t. Unassailable Rune explicitly adds to AR (not NAR) and there’s no errata for it.
Anyone wearing armor with this Rune inscribed will find it offers increased protection.
Whoops. My bad.
@Matt, how did you come up with AR 6? Legendary Unassailable Rune?
December 18, 2013 at 1:01 am #253647AnonymousInactiveGrieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.
I read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don’t think it adds to the AR of the armor you are wearing. Therefore, I would think that I’d have AR 4 with the following:
Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4John
December 18, 2013 at 1:09 am #253649AnonymousInactiveI read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don’t think it adds to the AR of the armor you are wearing. Therefore, I would think that I’d have AR 4 with the following:
Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4JohnSo true. Still going to be easier to do you Worn in my opinion. Nothing grants a bonus to natural, everything grants base Natural AR.
December 18, 2013 at 1:15 am #253651AnonymousInactiveThat’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.
Thanks!
December 18, 2013 at 1:18 am #253652AnonymousInactiveThat’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.
Thanks!Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn’t going to change anything, but the point after that will, and there are options for that.
December 18, 2013 at 1:21 am #253653AnonymousInactiveThat’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.
Thanks!Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn’t going to change anything, but the point after that will, and there are options for that.
Oh I plan to do that, it’s just not a driving focus for the character right now. Saving up the king’s ransom in gold I need for an exceptional weapon is

John
December 18, 2013 at 2:20 am #253657AnonymousInactive@Matt, how did you come up with AR 6? Legendary Unassailable Rune?
My breakdown was in my post…
Ashen Hide/Black Talon……3 Natural AR
Ss’ressen Scale Armor……..+1 Natural AR
Ss’ressen Scale Armor……..+1 AR (per pg. 230 of A:RPG “If at any time a Hero or creature with Natural Armor elects to wear armor, raise their highest Armor Rating by 1.”
Dragon’s Hide Talent……….+1 Natural AR3+1+1+1=6
I wasn’t factoring any Runes, Spells, or anything else.
Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.
December 18, 2013 at 2:26 am #253658AnonymousInactiveAdditionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.
Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your “final” AR stat (regardless on if it is NAR+1 or AR+1).
December 18, 2013 at 6:28 pm #253716AnonymousInactiveAdditionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.
Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your “final” AR stat (regardless on if it is NAR+1 or AR+1).
Correct
December 19, 2013 at 12:04 pm #253774AnonymousInactiveSo, if the unassailable rune doesn’t stack with the Nat AR+Worn AR of a ss’ressen in ss’ressen scale, then does that mean the elemental runes(fire, cold, etc) don’t stack?
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