Viewing 15 posts - 16 through 30 (of 38 total)
  • Author
    Posts
  • #253640
    Anonymous
    Inactive

    Will the NAR granted by body of the warrior stack with ss’ressen NAR?

    #253641
    Anonymous
    Inactive

    Will the NAR granted by body of the warrior stack with ss’ressen NAR?

    No because it grants you a set amount of NAR (not a bonus to NAR).

    #253643
    Anonymous
    Inactive

    Spells or becoming a warped one

    Not sure I like the sound of the Warped One, whatever that is \":)\"You wouldn’t like it. Even if you were a rager.

    You could always get an Unassailable Rune John.

    My character has 2 NAR and 1 AR, for 3. I’d need to boost NAR to get more benefit. Boosting AR by another +1 would still net me 3.

    John

    #253644
    Anonymous
    Inactive

    My character has 2 NAR and 1 AR, for 3. I’d need to boost NAR to get more benefit. Boosting AR by another +1 would still net me 3.

    John
    Unassailable Rune does add to Natural AR, but you only having a starting AR of 2, it would and will be easier to go the other way and increase your worn. Benediction of the Gods should be +2 Worn AR for a tier 2 caster. That’s puts you at AR 4 just by having a divine caster at your table. Which although not guaranteed, is highly probably. Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.

    #253645
    Anonymous
    Inactive

    Unassailable Rune does add to Natural AR, but you only having a starting AR of 2, it would and will be easier to go the other way and increase your worn. Benediction of the Gods should be +2 Worn AR for a tier 2 caster. That’s puts you at AR 4 just by having a divine caster at your table. Which although not guaranteed, is highly probably. Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.

    No, it doesn’t. Unassailable Rune explicitly adds to AR (not NAR) and there’s no errata for it.

    Anyone wearing armor with this Rune inscribed will find it offers increased protection.

    #253646
    Anonymous
    Inactive

    No, it doesn’t. Unassailable Rune explicitly adds to AR (not NAR) and there’s no errata for it.

    Anyone wearing armor with this Rune inscribed will find it offers increased protection.

    Whoops. My bad.

    @Matt, how did you come up with AR 6? Legendary Unassailable Rune?

    #253647
    Anonymous
    Inactive

    Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.

    I read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don’t think it adds to the AR of the armor you are wearing. Therefore, I would think that I’d have AR 4 with the following:
    Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4

    John

    #253649
    Anonymous
    Inactive

    I read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don’t think it adds to the AR of the armor you are wearing. Therefore, I would think that I’d have AR 4 with the following:
    Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4

    JohnSo true. Still going to be easier to do you Worn in my opinion. Nothing grants a bonus to natural, everything grants base Natural AR.

    #253651
    Anonymous
    Inactive

    That’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.

    Thanks!

    #253652
    Anonymous
    Inactive

    That’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.

    Thanks!Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn’t going to change anything, but the point after that will, and there are options for that.

    #253653
    Anonymous
    Inactive

    That’s okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I’ll make a switch at that point.

    Thanks!Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn’t going to change anything, but the point after that will, and there are options for that.

    Oh I plan to do that, it’s just not a driving focus for the character right now. Saving up the king’s ransom in gold I need for an exceptional weapon is \":)\"

    John

    #253657
    Anonymous
    Inactive

    @Matt, how did you come up with AR 6? Legendary Unassailable Rune?

    My breakdown was in my post…

    Ashen Hide/Black Talon……3 Natural AR
    Ss’ressen Scale Armor……..+1 Natural AR
    Ss’ressen Scale Armor……..+1 AR (per pg. 230 of A:RPG “If at any time a Hero or creature with Natural Armor elects to wear armor, raise their highest Armor Rating by 1.”
    Dragon’s Hide Talent……….+1 Natural AR

    3+1+1+1=6

    I wasn’t factoring any Runes, Spells, or anything else.

    Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.

    #253658
    Anonymous
    Inactive

    Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.

    Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your “final” AR stat (regardless on if it is NAR+1 or AR+1).

    #253716
    Anonymous
    Inactive

    Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.

    Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your “final” AR stat (regardless on if it is NAR+1 or AR+1).

    Correct

    #253774
    Anonymous
    Inactive

    So, if the unassailable rune doesn’t stack with the Nat AR+Worn AR of a ss’ressen in ss’ressen scale, then does that mean the elemental runes(fire, cold, etc) don’t stack?

Viewing 15 posts - 16 through 30 (of 38 total)
  • The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.