Makers of Award-winning Role Playing Games › Forums › Legends of Arcanis Organized Play Campaign › Legends of Arcanis Campaign Spoilers › Vault of Larissa’s Laments
- This topic has 137 replies, 24 voices, and was last updated 12 years, 1 month ago by Anonymous.
- AuthorPosts
- March 15, 2014 at 1:21 am #259199AnonymousInactive
if thats the case then i would not say it has the pacifist flaw. but give it a name more in line with what tony had intended for it. that would prevent it from getting confused with the orginal flaw. while i know the certs are not out as of yet, if they were i think the wording “pacifist” for the sword would be confusing, seeing as its something completely different then what is in the FiM. i personally think that if the pacifist and envious flaws are gonna be used then they should be used as written with no funky interpretations added to it, thats just my opinion
john i get the feeling that you think that the flaw, as written is a bit much. is that correct?
In a home game, it would be fine since there would probably be an entire adventure or two around getting rid of the curse. However, in a living campaign, where you have no idea when or how you would remove the curse, it would be debilitating as written. Particularly in the way that the weapons were ‘tied’ to the characters.
That said, I like the idea of the cursed items and there were opportunities to figure them out. I don’t think I’ve seen any that cripple a character beyond play (assuming the sword functions as described in the module and not according to the pacifist rules) and could make for some interesting character development.
John
March 15, 2014 at 2:00 am #259203AnonymousInactivei agree whole heartedly that the items allow for a great RP opportunity and part of me would love to have one or more for that reason, but i’m sure i’m in for my own version or a world of hurt for taking the teeth.
maybe i’m missing something as to what would make it so crippling as written. i mean yea doing no dmg to living creatures sucks but you have have a choice to switch to another weapon, which works out with the envious flaw (FiM version) which says it won’t allow any other magical item of the same kind to be used (with the key being magical and like typed weapons), unlike what was initially stated at the con, which was no other type of weapon period could ever be used. what i think is partially crippling at least for 12 ticks is not being able to use any weapon including magical spells (if you have access to spells). i mean there is a potential with the way it was written for the con that the PC could be out of the fight, just running around for up to 24 ticks if they roll ass for init. where as the FiM version just says the weapon cant be drawn unless someone else draws first within 60ft which is a huge distance. now i could be down with a version that states the sword cant be drawn unless the pc was actively being targeted by an attack of some sort or the distance from which a baddie is from the PC is reduced, that way there is the chance for the PC to take some dmg before drawingnow i will admit that my current knowledge of the flaws as intended for the con come via word of mouth, and not first hand knowledge, but that mouth was an integral part of getting the con off with little to no hitches in my opinion
adam
March 15, 2014 at 2:03 am #259205AnonymousInactiveWell I meant debilitating if it didn’t allow any other weapon (which is what was in the mod). We discussed what can be done with 12 ticks, and it included Challenge, healing, buffing, casting spells which aren’t attacks, etc.
John
March 15, 2014 at 2:36 am #259207AnonymousInactiveI am Okay with my present understanding of the weapon. It is a curse and should be such as one. Based on what I was told, you cannot take any offensive action for your first 12 ticks. However, it will not allow you to use another weapon. There are other things that you can do during that time and I have figured out how to integrate it into my character and am looking forward to playing it.
If on the the other hand it is a truly pacifistic weapon that will do no damage any of the time, and it refuses to allow you to use any other weapon, I might as well retire this character right now.
I trust that Tony and the campaign staff are not setting out to destroy people’s characters for such a trivial issue and so I will wait to see the actual cert.
Jeff
March 15, 2014 at 2:48 am #259209AnonymousInactivei guess i should have clarified on the spell thing…my bad.. as we were informed at the con no offensive spells were allowed, so healing and buffing would be ok, but nothing else. however the PC would first have to have access to the spells and if they didn’t then they would have to spend their rank ups to do so. same could be said for the challenge talent, which is not as harsh seeing as it does not have any prereq’s other then using a lvl up to gain if you don’t have it. maybe its just me but seems like it is railroading a PC into taking very specific talents at lvl up, which they may not normally be so inclined to do. think of a purely melee martial character, while challenge may not be so bad getting the spell casting ability would be quite difficult and time consuming to achieve, without a complete rewrite. the same could be said for a ranged martial guy with no ranks in melee and the idea of spell casting or challenge is just a bit far fetched to him. the non buffing/ healing caster would be in for it too, only way they would be able to do any of proposed ideas would be to spend talents to either learn a new spell, gain X number of new buffing/healing spells when they tier up or again do a complete rewrite, of character and spells. so in a way even the options discussed could be debilitating for a min of 13 ticks or require a long term change in character concept (which may not inherently be a bad thing and can lead to some great RP). i don’t really think its fair to a PC to say hey you have to change your concept to cater to this cursed weapon. if you have to do that then the PC is no longer center stage but the item, which should only be a supporting character, is.
to all readers please don’t take from my thoughts that i think that there should be no tryfang or cursed items, i just feel that when you make a fundamental change to something that was not really broken, you actually break it. i’m just an advocate of leaving the flaws for this particular cursed item as they are written in the book. with that if i felt that anything needed to be changed with the flaws, and im not saying it should, it would be with the fact that pacifist does no dmg to living. but again that can be over come by switching out weapons ( which if you use the con version as was initially stated would not be possible), so its not really that big of an issue
on a side note the PC could pull a Matt Flinn and run around all the NPCs for 12 ticks hoping that they will take free strikes against him (only person i have ever seen that can make that tactic work)…hahah
adam
March 15, 2014 at 2:52 am #259211AnonymousInactiveIf on the the other hand it is a truly pacifistic weapon that will do no damage any of the time, and it refuses to allow you to use any other weapon, I might as well retire this character right now.
I trust that Tony and the campaign staff are not setting out to destroy people’s characters for such a trivial issue and so I will wait to see the actual cert.
jeff that is exactly the feeling that one of my local players has.
March 15, 2014 at 8:47 pm #259256AnonymousInactiveCursed items: Flavious’ Folly
Tyrfang
Curse bearer
Blood drinkerLegendary items:
Cadican BowUnique Items:
Cadican BowMarch 15, 2014 at 10:07 pm #259263AnonymousInactivethere were actually more Legendary items then just the bow and the cursed Legendary items. from my understanding there was also a Legendary book or 2 and a set of Legendary robes. what bugs me a bit is that there was only one bow & one of each book(s) for all 10 tables to get but as has been stated in the thread already 2-4 of each type of Legendary cursed items went out and every table had a chance for the the robes. why the inconsistency? i can understand not wanting every pc to have a Legendary item. if the non-cursed items were limited to only one for the whole mod i personally think the cursed items should have been limited to only one copy as well. other wise it just seems to me as how many pcs can we saddle up with this bad stuff
March 15, 2014 at 10:10 pm #259264AnonymousInactiveAnyone got stats for the books?
Stats for the bow?March 15, 2014 at 10:14 pm #259266AnonymousInactiveThe majority of the books (I don’t think) are actually Keep-able for PC’s. One in particular (the Golden Tome) DEFINITELY is not keep-able as it is filled with ancient Pantheonistic Cants. These will likely become available later, however.
March 15, 2014 at 10:39 pm #259269AnonymousInactivemy understanding was they were all loot-able items
as far as bow goes i was told what it did. it was a legendary shot bow with legendary spell rune, exceptional shadow rune, fine celerity rune and a fine frost rune. i believe it also had a few empty rune slots and had the ability to change into a long bow and i believe had tied benefits other then those from the runes. as far as books. one of the books i believe was full of old cants and the other i believe it was an alchemy book that gave bonuses to that skill and i think something else but i cant recall off the top of my head.
March 15, 2014 at 10:57 pm #259274AnonymousInactiveIt was possible to get lesser versions of the bow which were exceptional instead of Legendary. I didn’t successfully translate the inscription or I may have been able to get one of the ones I mentioned. As it was I got vanquished in the attempt.
With a sweep of his hat,
Paul
March 15, 2014 at 11:01 pm #259275AnonymousInactivei was led to believe once the legendary version was gotten, what was left in the room was what ever the person you took it left. so there was a chance that it was just a mundane old item
March 15, 2014 at 11:09 pm #259278AnonymousInactive1 Legendary. All ‘subsequent’ attempts got a lesser (non-awakened) version of the item. There is no ‘mundane’ item.
March 15, 2014 at 11:15 pm #259281AnonymousInactivewas that if you attempted and took damage or after it was switched out by a person who successfully bypassed all the traps and got the legendary version. because i would think that if a person had to switch out a one and done item that what was left after it was taken would be whatever he switched it out with
- AuthorPosts
- The forum ‘Legends of Arcanis Campaign Spoilers’ is closed to new topics and replies.