Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › ARG Development Team › You guessed it – another Elorii Talent
- This topic has 16 replies, 5 voices, and was last updated 11 years, 4 months ago by Anonymous.
- AuthorPosts
- December 18, 2014 at 3:52 am #151573AnonymousInactive
Union of the Four Elements [Racial, Combat, Stance]
Though it has taken centuries and many lifetimes, you have mastered a level of control over your movement and swordsmanship even your fellow Elorii are hard-pressed to match.
Requirement: Elorii Bloodline Talent and Weapon Mastery (Broadsword), 6 Ranks in Melee: Balanced and Perform: Dance, [Insert Character Name]
Benefit: While in this Stance your Broadsword gains the Quick Weapon Trait. Additionally, while in this stance you may use your Passive Perform: Dance (Qu) in the place of your Avoidance Defense against any attack which specifically targets you.This gives her the first trait, a useful ability for the Perform Dance, but not the second which I feel will make her overpowered should be begin two-weapon fighting.
Thoughts? Comments?
December 18, 2014 at 1:43 pm #265450AnonymousInactiveI will clarify that he request was a combination of 3 things:
1) Make Broadsword a Quick Weapon
2) Make Broadsword a Light Weapon
3) Be able to replace Empathy with Perform: DanceDecember 18, 2014 at 5:26 pm #265453AnonymousInactiveI like it. Here’s my read on the mechanical benefits.
1. +2 to Hit when dual-wielding (-2 down from -4)
2. Ability to use a broadsword when grappled / pinned (as light weapon)
3. Make broadsword effectively a gladius (Quick) they are mechanically identical, so no issues on that side
4. Comparable AvoidanceAvoidance calc:
Character’s likely Avoidance @ 1.10 (no shield) 12+ 4 (Passive Pr) + 3 (Passive In) +1 Racial +1 Rune +2 to all defenses = 23Character’s possible Perform: Dance @ 1.10 12 + 6 ranks + 4 (Passive Qu) = 22
Now, it’s possible to get 4 ranks of dance with the right Path or starting, though that tends to be a bit more extreme. 3 ranks / tier is certainly possible which nets a +1/Tier over the +2 to all defenses. At rough calculation above there’s parity T2 and slight advantage T3+. There are other ways to boost avoidance though such as dodge etc., so not sure how much of a mechanical advantage it adds. Flavor-wise I think it’s cool and it doesn’t seem to be a mechanical disadvantage.
If we feel the need to make the Perform: Dance option slightly more attractive I’d consider a couple of different options:
1. Make a Perform: Dance roll against every attack
2. Allow the character to focus on flowing with the attacks. Grant up to a +1/Tier to the Perform: Dance Passive at the cost of a -1 to Discipline defense (More susceptible to other attacks as concentrating on avoiding physical ones).With a sweep of his hat,
Paul
December 18, 2014 at 5:35 pm #265454AnonymousInactivePoints 1 and 2 of yours, Paul, are why I am against making it a Light Weapon. It makes the Broadsword a functionally superior Kio Sword IMHO, which I don’t think fits with the universe.
I do agree that the Perform Dance is probably a bit weak, but I’d like to keep it fairly simple. Maybe have “You may replace any of your Defenses with your Passive Perform Dance while in this stance”? That makes it a little more versitile.
Union of the Four Elements [Racial, Combat, Stance]
Though it has taken centuries and many lifetimes, you have mastered a level of control over your movement and swordsmanship even your fellow Elorii are hard-pressed to match.
Requirement: Elorii Bloodline Talent and Weapon Mastery (Broadsword), 6 Ranks in Melee: Balanced and Perform: Dance, [Insert Character Name]
Benefit: While in this Stance your Broadsword gains the Quick Weapon Trait. Additionally, while in this stance you may replace any of your defences with your Passive Perform: Dance (Qu) against any attack which specifically targets you.December 18, 2014 at 8:35 pm #265455AnonymousInactiveCody,
The one piece that felt least right with the proposal had been “Light” given the weapon’s size especially when trying to use it in a grapple situation. I was thinking about the name and playing with that some. What about a mastery of the movement of the stance enabling weapon traits? It already has Impact which I’d associate with Earth. The rest are below, though the wording probably needs a bit of work.
Union of the Four Elements [Racial, Combat, Stance]
Though it has taken centuries and many lifetimes, you have mastered a level of control over your movement and swordsmanship even your fellow Elorii are hard-pressed to match.
Requirement: Elorii Bloodline Talent and Weapon Mastery (Broadsword), 6 Ranks in Melee: Balanced and Perform: Dance, [Insert Character Name]
Benefit: While in this stance you may replace any of your defenses with your Passive Perform: Dance (Qu) against any attack which specifically targets you. In addition, you may add an additional weapon trait per Tier from the list below starting at Tier 2 to complement Impact (Earth) Options: Armor Piercing (Fire), Quick (Air) & Adaptable (Two-Handed) (Water).It’s delayed gratification as it takes a bit longer to get to the full benefit. I think that off-sets the fact that it grants a couple of extra weapon traits over time past Quick. I’m on the fence a bit about whether it feels too good. If so, I’d probably go back to the original Avoidance replacement.
With a sweep of his hat,
Paul
December 19, 2014 at 1:45 am #265458AnonymousInactiveI like, though the wording may be able yo be condensed a bit. Will take a closer look when not on phone.
December 19, 2014 at 3:41 am #265461AnonymousInactiveWait a second…
1)replacing any defense is equivalent to replacing all defenses
2) only Avoidance should be replaced. Scenario: in the midst of combat, a Psion attempts to Thrall the character. He would hit, but wait! this footloose and fancy-free Elorii just switched from Gundam Style to doing the Carlton! His brain just got tougher!!!!
3) The Defense bonus is NOT equivalent. Barring other chicanery, a T5 character with Passive 4s in TWO attributes would have (probably) a 30 Avoidance. (5 2 point advances). Using Passive Dance, the character needs to advance ONE attribute. Assuming max base ranks in Dance and a 4 Passive, this character would have a 35 in ALL defenses. This doesnt even take into account other chicanery or bonus ranks from other sources (Paths, etc)….like +1 from Tal Kanath. 6 bonus points in 1 defense is huge on it’s own. Take into account that a T5 Adversary with Weapon Mastery will miss this character 50% of the time in a toe-to-toe fight out in the open.December 19, 2014 at 3:53 am #265462AnonymousInactiveValid to a point, Matt. It also, doesn’t factor in runes, talents or other things that impact avoidance. The max ranks can also be offset by taking the +1 to a defense per tier. Using your math it’s back to 35 to 35 at a cost of another advancement.
On balance though it’s easier to get that avoidance using skill, points IF the character is an expert. Perform otherwise will be hard to get 3 ranks / tier in. If not then the character’s going to struggle to get to 3 per tier.
As I said, I’m fine moving it back to just avoidance. It’s good flavor at a minimum.
With a sweep of his hat,
Paul
December 19, 2014 at 7:00 pm #265463AnonymousInactiveJust to chime in… Matt, you stole my thunder. I agree completely.

Being able to add in additional weapon traits should also help improve the ‘beefiness’ of this special talent without going too far.
Scott
December 19, 2014 at 7:09 pm #265464AnonymousInactiveOkay, let us crunch some numbers here:
Average Defences at T1.1 are between 16 and 18.
You can boost that defence by 2-4/tier (depending on attribute boosts)As such,
T2.1 = 18-22
T3.1 = 20-26
T4.1 = 22-30
T5.1 = 24-34If we look at Skill Points, let us assume an average of 2-3 ranks/tier.
So,
T1.1 = 17-18
T2.1 = 19-21
T3.1 = 21-24
T4.1 = 23-27
T5.1 – 25-31This means that the Skill should more or less keep up with the Defence, with the possibility of it getting higher. As I am pretty sure this is for an Expert Archetype (let’s face it, about 70% of all Elorii characters in the campaign seem to be Experts), they should be able to keep up on her Skills, especially if they get this talent to give them reason to.
The suggestion for ALL Defences was more along the lines of “The discipline you need for the dance gives you focus which helps defend you against attacks” rather than just “I dance out of the way of the attack”. We can go back to Avoidance, or we can make it a Push Effect. The original version had this as a Stance which means that they have to be in this stance to make use of it, and cannot use any other stance (ie: Forward Stance, a Fighting Style, Defencive Stance, etc) and use this ability.
I’ll mull over an updated version when I have a few more minutes.
December 19, 2014 at 9:30 pm #265465AnonymousInactiveUnion of the Four Elements [Racial, Combat]
Though it has taken centuries and many lifetimes, you have mastered a level of control over your movement and swordsmanship even your fellow Elorii are hard-pressed to match.
Requirement: Elorii Bloodline Talent and Weapon Mastery (a single, non-light sword) (ta), 6 Ranks in Melee: Balanced and Perform: Dance, [Insert Character Name]
Benefit: While wielding the sword for which you have Weapon Mastery you may add one of the following Weapon Qualities to that sword per Character Tier after Tier I: Impact (Earth), Armor Piercing (Fire), Quick (Air), and Adaptable (Two-Handed) (Water). You may choose to add the additional Qualities in any order. Additionally, as a Push 2 action when an attack upon you is declared, you may replace your Avoidance Defense with your Passive Perform: Dance (Qu).December 20, 2014 at 2:25 am #265471AnonymousInactiveooh…i like this. seems very balanced and useful. The Push for the Avoidance part needs to specify when it can be used. Attack declared? after attack rolled? after damage? Personally, I prefer after attack is decared, but allow them to do it even while under Push (just adding the 2 to the total)….thoughts all?
December 20, 2014 at 3:53 am #265472AnonymousInactiveUpdated with a clarification, pending other people review
December 20, 2014 at 4:16 am #265473AnonymousInactiveI’m good with adding the push when the attack is declared. I’m not sure I’d allow the push to stack as that breaks the rules for push and may confuse people about other instances of push.
Here arguably it’s a good thing. When applied to an enemy it becomes an unfair advantage. I’d just keep it simple.
With a sweep of his hat,
Paul
December 23, 2014 at 7:44 pm #265508AnonymousInactiveWorks for me.

Scott - AuthorPosts
- The forum ‘ARG Development Team’ is closed to new topics and replies.