Viewing 15 posts - 1 through 15 (of 59 total)
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  • #150529
    Anonymous
    Inactive

    Errata

    Pg110 Leadership (Courage); the example gives Easy (D2), but the rule it is showing would require an additional D5 (for the group size of 10 mercenaries).

    Pg106-120 Skill Foci are listed for most of the Fighting and Sorcerous skills even though forbidden from taking them!

    Pg114 Hermeticism is missing its attribute/category tags.

    Pg114 Marksman is missing is attribute/category tags.

    Pg114 Necromancy is missing is attribute/category tags.

    Pg115 Prayer is missing is attribute/category tags.

    Pg124 Armor Piercing Shot: (sp) delete the final “worn” from the text.

    Pg128 Iron Fisted: “…the DM for your unarmed attacks increased by +1d.”

    Pg137 Meeting the Charge: Great sword is listed for both Greater and Heroic. Broad sword should be listed for Heroic.

    Pg167 Table 2-31: should be “Hurried (+D3 / +2S)” and “Reckless (+D5 / +4S)” instead of giving bonus die!

    FAQ

    Pg65-79 Step 2: Several backgrounds give “Speak Language (any one with Literacy)”. This is technically not possible (as no-one is Literate in a language at this step). The intent seems to be to give Literacy to their native language.

    Pg65-79 Can Elective skill ranks be spent on Background skills?

    Pg147 Goods and Gear; “Exceptional goods may go for twice the listed price…”. Craft on Pg.112 has the sale price as x3 for Superior goods. Long term, which is the appropriate term and cost? Also, is there any in-game effect for having Superior goods? (And can I buy them!)

    Pg160+pg188 Cast a Rite: what action type is used for each rite? Only the number of rounds to prepare/cast are listed in the Rites.

    #254858
    Anonymous
    Inactive

    Errata

    Pg106-120 Skill Foci are listed for most of the Fighting and Sorcerous skills even though forbidden from taking them!

    I know the answer to this one. There’s a difference between a skill focus (a subset of a skill) and a skill specialization (a subset of a skill that allows the character to succeed on 6+ rather than 7+). At this point, it’s a very fine distinction, but it allows for future game mechanics to build off it. For example, page 100 says that Sorcerous Traditions have more focused versions of Specialization represented by Talents, but no such Talents yet exist.

    Pg65-79 Step 2: Several backgrounds give “Speak Language (any one with Literacy)”. This is technically not possible (as no-one is Literate in a language at this step). The intent seems to be to give Literacy to their native language.

    I’d argue that it is technically possible, because that’s what the background does. \":)\" It’s similar to the way that some backgrounds hand out skill specializations along with their skills. In those backgrounds’ case, they’re giving two levels of Speak Language, but one of them must be devoted to literacy.

    Pg147 Goods and Gear; “Exceptional goods may go for twice the listed price…”. Craft on Pg.112 has the sale price as x3 for Superior goods. Long term, which is the appropriate term and cost? Also, is there any in-game effect for having Superior goods? (And can I buy them!)

    The only thing I found is that “Superior quality clothing grants a +1 die bonus to Charm rolls.” (on page 150).

    #254860
    Anonymous
    Inactive

    Pg65-79 Can Elective skill ranks be spent on Background skills?

    The way it is worded, I would think so. It says “Elective Options” first then Elective Skills. I read it as “any skill that isn’t given as a Background Skill is an Elective Skill”

    John

    #254861
    Anonymous
    Inactive

    That was my interpretation as well.

    #254871
    Anonymous
    Inactive

    Pg65-79 Can Elective skill ranks be spent on Background skills?

    Yes, though 1st edition is more explicitly clear on this point, thanks to an example. But the answer is yes.

    Tom

    #254892
    Anonymous
    Inactive

    What happens to unspent sp? Do you keep them, or do you loose any unspent ones?

    #254893
    Anonymous
    Inactive

    What happens to unspent sp? Do you keep them, or do you loose any unspent ones?

    You keep it. Your total SP is used as a gauge to determine your character rank.

    #254894
    Anonymous
    Inactive

    I know the answer to this one. There’s a difference between a skill focus (a subset of a skill) and a skill specialization (a subset of a skill that allows the character to succeed on 6+ rather than 7+). At this point, it’s a very fine distinction, but it allows for future game mechanics to build off it. For example, page 100 says that Sorcerous Traditions have more focused versions of Specialization represented by Talents, but no such Talents yet exist.

    Right. Most skills have a focus (foci). Your character can Specialize in a Focus, except in the case of Fighting Skills (the Attack Focus Talent) and Sorcerous Traditions, though these skills technically have Foci, too.

    What I’ve been doing is making a clear distinction between a Focus and a Specialization in play and in all player documentation. The more you can do to distinguish the two concepts, the easier it is in play.

    #255042
    Anonymous
    Inactive

    Errata

    Pg110 Leadership (Courage); the example gives Easy (D2), but the rule it is showing would require an additional D5 (for the group size of 10 mercenaries).

    Pg106-120 Skill Foci are listed for most of the Fighting and Sorcerous skills even though forbidden from taking them!

    The Command example is not a match, I will have to look at it, but +5 successes seems awful, so I have to consider the change

    Skill Foci are not something you choose, they are something you can specialize in, you may not specialize in certain skills. This is deliberate.

    The Tags need a fix, I think I can still do that with the book.

    Pg124 Armor Piercing Shot: (sp) delete the final “worn” from the text.

    Pg128 Iron Fisted: “…the DM for your unarmed attacks increased by +1d.”

    The DM is increased by 1, not by +1d. +1d would be a bonus to a roll, DM is a game attribute for weapons.

    Pg137 Meeting the Charge: Great sword is listed for both Greater and Heroic. Broad sword should be listed for Heroic.

    Pg167 Table 2-31: should be “Hurried (+D3 / +2S)” and “Reckless (+D5 / +4S)” instead of giving bonus die!

    It should indeed say “Broad Sword” for the Heroic maneuver

    The table on 167 should reflect +3 or +5 Mastery the use of D is an artifact of the previous term for Mastery

    #255044
    Anonymous
    Inactive

    Someone may be using the older PDF. Under Iron Fisted, it’s already correct now that I see, Eric:

    Iron Fisted (Greater)
    Requirement: Strength 4
    Description: A quick assessment of an object reveals its weaknesses,
    giving you an edge when attempting to break it—be it a
    door, chest, or wall. When rolling Strength to break an object,
    you gain a +1d bonus. In addition, the Damage Modifier for
    your unarmed attacks increases by +1.

    #255257
    Anonymous
    Inactive

    Anything further on the Superior/Exceptional gear cost inconsistency? And whether there is a mechanical benefit?

    #255260
    Anonymous
    Inactive

    Why is it an inconsistency? Are there conflicting details in the book?

    Tom

    #255265
    Anonymous
    Inactive

    Since this seems to be a more general question thread…

    For the purpose of effects like Power of Faith, and of rites like Halo of Awe, Judgment, and Holy Weapon, should we assume that an opponent’s Hell’s Favor is equal to its Damnation?

    Can the animist’s Knit the Flesh rite target anyone or just the shaman himself? The effect suggests the latter, but the Boost suggests the former.

    Is there a limit to how high a PC’s ability can be raised, given enough survivor points? I know creation limits to 4, but is there anything beyond that?

    Errata:
    The index says that Powerful Attack is on page 118 and Power of Faith is 119. These should be 188 and 189, respectively.

    #255266
    Anonymous
    Inactive

    Yes,
    Equipment section says double cost, the craft skill information says triple cost.

    #255396
    Anonymous
    Inactive

    Envious/Covetous sin on page 144: Does the roll result which gets copied have to apply to a roll of the same type (as in the first sentence) or can it apply to any roll (as in the last sentence)?

    I noticed that Prayer rites also list a True Faith. Since True Faith is needed to buy the various levels of Prayer, most of them are redundant. But then I wondered: is there a rule that if you no longer meet the requirement for a talent, you can no longer use it? There’s one like that in D&D, but I didn’t see it in Witch Hunter.

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