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- This topic has 58 replies, 16 voices, and was last updated 11 years, 6 months ago by Anonymous.
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- April 2, 2014 at 8:07 pm #261429AnonymousInactive
Going for the 8 dice pool is an investment, it is up to you to decide if it is worth it.
April 2, 2014 at 11:03 pm #261436AnonymousInactiveWhat Action Type is reloading a ranged weapon like a crossbow, if any?
If it is untyped, can a character spend both Quick actions in a round to completely reload a crossbow, or get most of the way through reloading a firearm?
April 3, 2014 at 2:40 pm #261445AnonymousInactiveReload: This entry indicates the number of Quick actions required to reload the weapon. The reload entry applies only to Ranged Weapons other than thrown weapons.
These actions are untyped, so, if completely stationary, one can fire a bow every round, a crossbow 2 times in three rounds, and a firearm every other round.
April 10, 2014 at 1:01 pm #261606AnonymousInactiveI may have missed this in the documentation or forum (to be honest, I’m not great at keeping up), but does the GM also get the cert for running?
Thanks!
April 10, 2014 at 2:17 pm #261609AnonymousInactiveYes, they do…it is an incentive for people to GM modules. The GM usually gets a Volunteer cert, I think some modules are specifically putting in a GM cert now.
It can be applied to any character that hasn’t played the module in question, just as if you were replaying a module.
May 9, 2014 at 11:34 pm #262122AnonymousInactiveCampaign document can be found: http://www.paradigmcampaigns.com/DefaultWH.aspx
May 26, 2014 at 2:19 am #262520AnonymousInactiveQuick question on the skills Foci: the Prostitute background has Charm (Gossip, Deceive, and Persuade) 1 as background skills.
Since Charm encompasses, by default, all three foci (Gossip, Deceive, Persuade), it seems unnecessary to precise them. Right?EDIT:
Okay, so apparently, a similar question was asked about the Courtier background (same thing with the Charm skill as the Prostitute). The answer was:Courtier gives you Charm at 1 with all three Specializations
This seems very powerful!
Could Eric or Henry confirm this is how it should be interpreted?Thanks!
May 26, 2014 at 3:16 am #262521AnonymousInactiveQuick question on the skills Foci: the Prostitute background has Charm (Gossip, Deceive, and Persuade) 1 as background skills.
Since Charm encompasses, by default, all three foci (Gossip, Deceive, Persuade), it seems unnecessary to precise them. Right?EDIT:
Okay, so apparently, a similar question was asked about the Courtier background (same thing with the Charm skill as the Prostitute). The answer was:Courtier gives you Charm at 1 with all three Specializations
This seems very powerful!
Could Eric or Henry confirm this is how it should be interpreted?Thanks!
That is correct. Bear in mind that the Prostitute Backgound only gives you ranks in 4 skills, but you are very good at Charm.
May 26, 2014 at 3:46 am #262522AnonymousInactiveThanks Eric!
And then, when a Prostitute increase their Charm skill, the 3 specializations benefit from it immediately?
I mean, when they increase Charm by 1 point, the 3 Foci (which are all 3 specializations) increase by 1 point at the same time?May 26, 2014 at 4:57 am #262523AnonymousInactiveThanks Eric!
And then, when a Prostitute increase their Charm skill, the 3 specializations benefit from it immediately?
I mean, when they increase Charm by 1 point, the 3 Foci (which are all 3 specializations) increase by 1 point at the same time?The Foci are not distinct skills. They are specializations within the skill. The benefit is that they succeed on 6+ instead of 7+ when that skill is used in that fashion.
June 26, 2014 at 5:21 pm #263516AnonymousInactiveFound this today. May have already been posted in the previous 6 pages, but…
Wagering (p. 61): These abilities have a cost known as a Wager which is a penalty to the dice roll required for the additional effect. As the name implies, Wagers are a risk, as decreasing your dice pool naturally decreases your chance at any level of success.
Wagering (p. 182): These abilities have a cost known as a Wager which is merely the number of additional successes the character must achieve in order to succeed with the Action Roll. As the name implies, Wagers are a risk, as reducing your Dice Pool naturally decreases your chance at any level of success.
The indicated text is inconsistent.
Also…
Gossip (p. 109, under Charm): Each Charm roll done in this fashion may involve the expense of a few coins to buy drinks, meals, and so on (the character suffers a -1d penalty to resource rolls for the remainder of the adventure).
This indicated text appears to be the only reference to a Resource Roll in the whole book.
Tom
June 26, 2014 at 11:34 pm #263550AnonymousInactiveResource as a skill was a feature of an alpha version of 2nd ed, that appears to be an artifact from that. I will add it to my list.
August 21, 2014 at 8:08 pm #264613AnonymousInactiveCreature Size (pg 186):
Such creatures typically have increased Might and Vigor Abilities…
All references to Might and Vigor should be replace with Strength and Toughness (easy guess).
On a related note, where should one note creature size in the statblock?
November 7, 2014 at 9:36 pm #265193AnonymousInactiveTalents:
Armor Piercing Shot (pg 124)
Requirement: Marksman (should be Master Marksman?)Two Arrow Shot (Greater) (pg 132)
Listed on the Talent tables as a heroic talent, which would make it comparable to Stab & Shoot (pg 131) - AuthorPosts
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