Viewing 14 posts - 46 through 59 (of 59 total)
  • Author
    Posts
  • #261429
    Anonymous
    Inactive

    Going for the 8 dice pool is an investment, it is up to you to decide if it is worth it.

    #261436
    Anonymous
    Inactive

    What Action Type is reloading a ranged weapon like a crossbow, if any?

    If it is untyped, can a character spend both Quick actions in a round to completely reload a crossbow, or get most of the way through reloading a firearm?

    #261445
    Anonymous
    Inactive

    Reload: This entry indicates the number of Quick actions required to reload the weapon. The reload entry applies only to Ranged Weapons other than thrown weapons.

    These actions are untyped, so, if completely stationary, one can fire a bow every round, a crossbow 2 times in three rounds, and a firearm every other round.

    #261606
    Anonymous
    Inactive

    I may have missed this in the documentation or forum (to be honest, I’m not great at keeping up), but does the GM also get the cert for running?

    Thanks!

    #261609
    Anonymous
    Inactive

    Yes, they do…it is an incentive for people to GM modules. The GM usually gets a Volunteer cert, I think some modules are specifically putting in a GM cert now.

    It can be applied to any character that hasn’t played the module in question, just as if you were replaying a module.

    #262122
    Anonymous
    Inactive

    Campaign document can be found: http://www.paradigmcampaigns.com/DefaultWH.aspx

    #262520
    Anonymous
    Inactive

    Quick question on the skills Foci: the Prostitute background has Charm (Gossip, Deceive, and Persuade) 1 as background skills.
    Since Charm encompasses, by default, all three foci (Gossip, Deceive, Persuade), it seems unnecessary to precise them. Right?

    EDIT:
    Okay, so apparently, a similar question was asked about the Courtier background (same thing with the Charm skill as the Prostitute). The answer was:

    Courtier gives you Charm at 1 with all three Specializations

    This seems very powerful!
    Could Eric or Henry confirm this is how it should be interpreted?

    Thanks!

    #262521
    Anonymous
    Inactive

    Quick question on the skills Foci: the Prostitute background has Charm (Gossip, Deceive, and Persuade) 1 as background skills.
    Since Charm encompasses, by default, all three foci (Gossip, Deceive, Persuade), it seems unnecessary to precise them. Right?

    EDIT:
    Okay, so apparently, a similar question was asked about the Courtier background (same thing with the Charm skill as the Prostitute). The answer was:

    Courtier gives you Charm at 1 with all three Specializations

    This seems very powerful!
    Could Eric or Henry confirm this is how it should be interpreted?

    Thanks!

    That is correct. Bear in mind that the Prostitute Backgound only gives you ranks in 4 skills, but you are very good at Charm.

    #262522
    Anonymous
    Inactive

    Thanks Eric!

    And then, when a Prostitute increase their Charm skill, the 3 specializations benefit from it immediately?
    I mean, when they increase Charm by 1 point, the 3 Foci (which are all 3 specializations) increase by 1 point at the same time?

    #262523
    Anonymous
    Inactive

    Thanks Eric!

    And then, when a Prostitute increase their Charm skill, the 3 specializations benefit from it immediately?
    I mean, when they increase Charm by 1 point, the 3 Foci (which are all 3 specializations) increase by 1 point at the same time?

    The Foci are not distinct skills. They are specializations within the skill. The benefit is that they succeed on 6+ instead of 7+ when that skill is used in that fashion.

    #263516
    Anonymous
    Inactive

    Found this today. May have already been posted in the previous 6 pages, but…

    Wagering (p. 61): These abilities have a cost known as a Wager which is a penalty to the dice roll required for the additional effect. As the name implies, Wagers are a risk, as decreasing your dice pool naturally decreases your chance at any level of success.

    Wagering (p. 182): These abilities have a cost known as a Wager which is merely the number of additional successes the character must achieve in order to succeed with the Action Roll. As the name implies, Wagers are a risk, as reducing your Dice Pool naturally decreases your chance at any level of success.

    The indicated text is inconsistent.

    Also…

    Gossip (p. 109, under Charm): Each Charm roll done in this fashion may involve the expense of a few coins to buy drinks, meals, and so on (the character suffers a -1d penalty to resource rolls for the remainder of the adventure).

    This indicated text appears to be the only reference to a Resource Roll in the whole book.

    Tom

    #263550
    Anonymous
    Inactive

    Resource as a skill was a feature of an alpha version of 2nd ed, that appears to be an artifact from that. I will add it to my list.

    #264613
    Anonymous
    Inactive

    Creature Size (pg 186):

    Such creatures typically have increased Might and Vigor Abilities…

    All references to Might and Vigor should be replace with Strength and Toughness (easy guess).

    On a related note, where should one note creature size in the statblock?

    #265193
    Anonymous
    Inactive

    Talents:
    Armor Piercing Shot (pg 124)
    Requirement: Marksman (should be Master Marksman?)

    Two Arrow Shot (Greater) (pg 132)
    Listed on the Talent tables as a heroic talent, which would make it comparable to Stab & Shoot (pg 131)

Viewing 14 posts - 46 through 59 (of 59 total)
  • The forum ‘Witch Hunter: Rules & Rulings’ is closed to new topics and replies.