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- March 18, 2014 at 5:19 pm #150962AnonymousInactive
i don’t think there should be this requirement, for many reasons. this may force pcs to have to take abilities that they would not normally do. as well as not being able to take a certain lvl at all. look at the tier 3 and 4 abilities. if i were a crossbow, flintlock or thrower user there is no way what so ever that i could ever take tier 4 abilities, since any ranged abilities in tier 3 pertain only to bows. it also seems to me that few if any abilities actually build off of an ability from a tier one lvl lower
March 18, 2014 at 5:34 pm #259682AnonymousInactivei don’t think there should be this requirement, for many reasons. this may force pcs to have to take abilities that they would not normally do. as well as not being able to take a certain lvl at all. look at the tier 3 and 4 abilities. if i were a crossbow, flintlock or thrower user there is no way what so ever that i could ever take tier 4 abilities, since any ranged abilities in tier 3 pertain only to bows. it also seems to me that few if any abilities actually build off of an ability from a tier one lvl lower
This change is being propose to limit “cherry picking” and was something we always intend…
which is why many of the maneuvers only have skill requirements, instead of requiring other maneuvers (which was part of the original design and thought of as too heavy handed)
it also helps balance Martial characters against Expert characters…
March 18, 2014 at 5:42 pm #259688AnonymousInactivei can understand the desire to balance, thats fine. but what about the inability for certain pcs to now gain access to higher lvls…. while i know its premature at this point since no pc is lvl 3 let alone 4, as the rule stands flintlocks, crossbows and thrown only weapons cant progress beyond tier 3 abilities. if the requirements remain as currently proposed i would recommend keeping in mind for future product release that LMT tier 3 needs abilities that are usable by the aforementioned PC types
March 18, 2014 at 5:51 pm #259693AnonymousInactivei don’t think there should be this requirement, for many reasons. this may force pcs to have to take abilities that they would not normally do. as well as not being able to take a certain lvl at all. look at the tier 3 and 4 abilities. if i were a crossbow, flintlock or thrower user there is no way what so ever that i could ever take tier 4 abilities, since any ranged abilities in tier 3 pertain only to bows.
Martial Archetype characters are already at a mechanical disadvantage compared to casters and Experts. Martial Techniques were what was supposed to help set them apart from the rest. The principle of building off of previous tiers applies everywhere *except* Martial Techniques. Why should this be the exception? Bloodline abilities, spellcasting, tiered talents etc. all require the lower levels to proceed.
Users of crossbows, flintlocks and thrown weapons from the ranged table would need to take Blinding Strike at the moment. I agree this is fairly limited and argues for additional Martial Techniques in the next few supplements to round out that gap. Flintlocks are reinforced for use as melee weapons as well, so there’s more flexibility in what could be taken, but from a usefulness standpoint, blinding shot is it for the moment.
it also seems to me that few if any abilities actually build off of an ability from a tier one lvl lower
The same could be said for much of the spells and bloodline abilities as well. In the case of Martial Techniques you’re developing greater skill and ability to pull off difficult maneuvers. The higher level abilities simply reflect that need for mastering the nuances of combat.
Respectfully and with a sweep of his hat,
Paul
March 18, 2014 at 5:53 pm #259694AnonymousInactivei can understand the desire to balance, thats fine. but what about the inability for certain pcs to now gain access to higher lvls…. while i know its premature at this point since no pc is lvl 3 let alone 4, as the rule stands flintlocks, crossbows and thrown only weapons cant progress beyond tier 3 abilities. if the requirements remain as currently proposed i would recommend keeping in mind for future product release that LMT tier 3 needs abilities that are usable by the aforementioned PC types
As I noted in my original response, I agree with your request to add new LMTs for those types of weapons. Any character investing in the LMT chain should have at least one reasonable way to get to the top, preferably several.
With a sweep of his hat,
Paul
March 18, 2014 at 5:55 pm #259696AnonymousInactivei can understand the desire to balance, thats fine. but what about the inability for certain pcs to now gain access to higher lvls…. while i know its premature at this point since no pc is lvl 3 let alone 4, as the rule stands flintlocks, crossbows and thrown only weapons cant progress beyond tier 3 abilities. if the requirements remain as currently proposed i would recommend keeping in mind for future product release that LMT tier 3 needs abilities that are usable by the aforementioned PC types
you can also feel free to suggest maneuver ideas
March 18, 2014 at 5:57 pm #259698AnonymousInactiveAs I noted in my original response, I agree with your request to add new LMTs for those types of weapons. Any character investing in the LMT chain should have at least one reasonable way to get to the top, preferably several.
I would also suggest you don’t fall into the one trick pony trap..
my holy champion of Cadic for example is a dagger fighter, but he is damn good with a bow
March 18, 2014 at 6:33 pm #259718AnonymousInactiveAs I noted in my original response, I agree with your request to add new LMTs for those types of weapons. Any character investing in the LMT chain should have at least one reasonable way to get to the top, preferably several.
I would also suggest you don’t fall into the one trick pony trap..
my holy champion of Cadic for example is a dagger fighter, but he is damn good with a bow
Agreed. It requires maxing out 2 skills to a casters 1 skill and potentially maintaining 2 sets of Weapon Mastery progressions.
With a sweep of his hat,
Paul
March 19, 2014 at 5:37 am #259903AnonymousInactiveI would also suggest you don’t fall into the one trick pony trap..
my holy champion of Cadic for example is a dagger fighter, but he is damn good with a bowIt’s hard to be proficient with more than one type of fighting if you aren’t martial. Sure my expert Cadician Bowman could take a dagger trick at tier 3, but he doesn’t have any tier 1 or 2 maneuvers to back them up. He also might not have descent ranks in melee (balanced), thus making that maneuver useless.
March 19, 2014 at 9:23 am #259924frootsnaxParticipant::wince:: Ooohhh. This is not so good for Tukufu. Who is indeed an Expert.
But I think this is a good idea overall even if I have to tweak him or abandon Tukufu’s plans to be an Altherian Trigger Mage in his last three paths…
March 19, 2014 at 9:25 am #259925AnonymousInactiveSome paths, backgrounds, and fighting styles may give you techniques as well so sometimes you can get them for ‘free’.
John
March 19, 2014 at 10:02 am #259927AnonymousInactiveI would also suggest you don’t fall into the one trick pony trap..
my holy champion of Cadic for example is a dagger fighter, but he is damn good with a bowIt’s hard to be proficient with more than one type of fighting if you aren’t martial. Sure my expert Cadician Bowman could take a dagger trick at tier 3, but he doesn’t have any tier 1 or 2 maneuvers to back them up. He also might not have descent ranks in melee (balanced), thus making that maneuver useless.
If you built on a different Archetype you’re already not a one trick pony as you have another specialty outside combat.
With a sweep of his hat,
Paul
March 19, 2014 at 1:34 pm #259951AnonymousInactiveI really think that there are not nearly enough Martial techniques to support this rule change, even for martial characters that would be the ones to easily fill this requirement
March 19, 2014 at 1:38 pm #259952AnonymousInactiveBetween tiering LMT, tiering Learn Spell and tiering Bloodlines, my primary is going to have some long-term issues to deal with (not enough talents to go around from T3 onwards).
March 19, 2014 at 1:46 pm #259954AnonymousInactiveI really think that there are not nearly enough Martial techniques to support this rule change, even for martial characters that would be the ones to easily fill this requirement
Josh,
I agree we should add additional Martial Techniques to help round things out. Fortunately there is time before anyone hits Tier 3 much less Tier 4 or 5.
With a sweep of his hat,
Paul
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