Viewing 15 posts - 16 through 30 (of 53 total)
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  • #259956
    Anonymous
    Inactive

    Between tiering LMT, tiering Learn Spell and tiering Bloodlines, my primary is going to have some long-term issues to deal with (not enough talents to go around from T3 onwards).

    I’m hoping there will be a Path for folks who want to pursue Bloodlines to open up some options. I’ll agree, there’s not enough Talents to go around in general. The choices do help define the characters though.

    With a sweep of his hat,

    Paul

    #259960
    Anonymous
    Inactive

    Yeah, I’m not pinning my hopes on “maybe someday this will be feasible” and until then you will just have to suffer.

    I think the change as it stands is more of a problem to a lot of different types of characters and that it should be done away with or changed to better represent the intention behind it, otherwise your just creating a talent tax.

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.

    #259982
    Anonymous
    Inactive

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.

    I like this solution (of course, I suggested pretty much the same thing for Val Bloodlines). I would suggest it be possess number of spell/talent tier-1 across the board instead of possess a spell/talent of tier-1 (any more than tier-1 does not work for bloodline).

    Going by count still adds more restrictions than currently but allows a lot more choices than the current proposed errata (ex getting bloodline t4 would require you to have 3 of the 5 earlier bloodline talents vs 1+ of 2 t1, 1+ of 2 t2, and the specific t3).

    #260000
    Anonymous
    Inactive

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.
    I like this, I’m a fan, mostly. I would suggest combining the proposed requirements (yours and Pedro’s).

    “In order to take a martial technique of Tier 2+ the character must possess either: at least one technique of 1 tier lower than the new technique OR a number of lower tiered techniques equal to the tier of the new technique.

    Example: In order to take Learn Martial Technique to acquire a Tier 4 technique, the character must already know at least 1 Tier 3 technique OR a total of 4 Tier 1 & Tier 2 techniques.”

    This offers the greatest flexibility and choices to the characters.

    As a side note, I don’t understand what’s “wrong” with cherry picking techniques. As I mentioned in another thread, I would completely understand if the techniques were tiered like talents, but as they stand right now they’re all independent of one another. The ‘skills’ to perform Sweeping Strike don’t necessarily translate to the ‘skills’ to perform Disengaging Strike – yet knowing knowing SS satisfies the new errata requirement to learn DS.

    Repeating my real world example: I’m proficient with card manipulation (good enough to pull of tricks for average people, no where good enough to fool a real magician). I know a good dozen or so ‘techniques’, some more advanced than others, with the exception of flourishes, none of them built upon or were required to be able to do to learn the others. The non-flourish techniques are basically the martial techniques, the don’t necessarily build on each other. The flourishes would be akin to tiered talents (or future tiered techniques).

    #260011
    Anonymous
    Inactive

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.

    This seems a nice compromise for both Bloodlines and Martial Techniques. I think it should still be to learn a Tier X technique/bloodline, you must posses at least X-1 other techniques/bloodlines.

    John

    #260036
    Anonymous
    Inactive


    As a side note, I don’t understand what’s “wrong” with cherry picking techniques.

    Game balance and at best it’s a start. I’ll be starting another thread on how to fix the Martial Archetype to bring it in line with the other 3 in terms of usefulness and/or flexibility, especially when you consider melee combatants. The Martial Archetype is significantly behind the other Archetypes when it comes to usefulness in the game and cherry picking techniques is one of the contributing factors.

    With a sweep of his hat,

    Paul

    #260038
    Anonymous
    Inactive


    As a side note, I don’t understand what’s “wrong” with cherry picking techniques.

    Game balance and at best it’s a start. I’ll be starting another thread on how to fix the Martial Archetype to bring it in line with the other 3 in terms of usefulness and/or flexibility, especially when you consider melee combatants. The Martial Archetype is significantly behind the other Archetypes when it comes to usefulness in the game and cherry picking techniques is one of the contributing factors.

    With a sweep of his hat,

    Paul

    I’d be interested to see why you think Martial Archetypes are behind anyone. With combats occupying 2-3 encounters in a typical adventure, combat characters *always* have a chance to shine in the game. Many Martial Archetypes have abilities that they can use outside of combat, particularly if they have expanded some into specific skills or picked up some minor casting.

    John

    #260039
    Anonymous
    Inactive

    I’d be interested to see why you think Martial Archetypes are behind anyone. With combats occupying 2-3 encounters in a typical adventure, combat characters *always* have a chance to shine in the game. Many Martial Archetypes have abilities that they can use outside of combat, particularly if they have expanded some into specific skills or picked up some minor casting.

    John

    John,

    Any caster who wants to can easily shine in combat, often more brightly than the Martial characters. Abilities that arguably should help differentiate the Martial character are easy for all the other Archetypes to pick up. Skill options outside of combat are very limited and very situational. If they have to pick up minor spell casting abilities to be useful, that only reinforces the point.

    More in the other thread.

    With a sweep of his hat,

    Paul

    #260051
    Anonymous
    Inactive

    John,

    Any caster who wants to can easily shine in combat, often more brightly than the Martial characters. Abilities that arguably should help differentiate the Martial character are easy for all the other Archetypes to pick up. Skill options outside of combat are very limited and very situational. If they have to pick up minor spell casting abilities to be useful, that only reinforces the point.

    More in the other thread.

    With a sweep of his hat,

    Paul

    Paul
    I’m not going to say you’re right or wrong, as that’s not my place. However, if what you say is true, it really indicates that the Expert is at even more of a disadvantage. If skills, as you say, are limited and situational, that is the ‘strength’ of the Expert as defined by the rules and in many peoples’ minds. At least Martial Characters have more combat options than Experts.

    John

    #260053
    Anonymous
    Inactive

    At least Martial Characters have more combat options than Experts.

    John

    As they should.

    #260054
    Anonymous
    Inactive

    At least Martial Characters have more combat options than Experts.

    John

    As they should.

    Yes, but if Martial Characters are considered deficient, and out of combat skills aren’t useful, what does that leave the Expert with is my question?

    John

    #260092
    Anonymous
    Inactive

    At least Martial Characters have more combat options than Experts.

    John

    As they should.

    Yes, but if Martial Characters are considered deficient, and out of combat skills aren’t useful, what does that leave the Expert with is my question?

    John

    Out of combat skills are VERY useful. The Martial Archetype doesn’t get them. Read my other thread I just posted. It’s extremely long but detailed.

    With a sweep of his hat,

    Paul

    #260098
    Anonymous
    Inactive

    Well Martial aren’t supposed to be ‘great’ at out of combat skills. Their speciality is combat skills and combat talents. They get an option for 4 combat talents with 2 advancements. They can get physical ones (stealth, athletics, acrobatics, and ride) and combat (including battle, mettle, and combat skills).

    As to how many are playing, Given the results of the ‘informal’ poll, it appears Martial outnumber Experts by twice. Here is the Link.

    John

    #260103
    Anonymous
    Inactive

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.

    getting us back on track (aka please leave the other thread’s conversation in the other thread)

    #260113
    Anonymous
    Inactive

    I’m not sure of the intent, but a possible alternate solution:
    instead of relying on having techniques at every tier, look at the total number of techniques known
    EG, to learn a Tier IV trick you must know 4 other martial techniques (or 5 or 6 expressed at Tier +x).. it makes it easy for the martial characters to qualify and prevents the cherry picking that people are worried about and provides so much more flexibility.
    Yep, back on track… Reposting this because it got lost in the wash:

    I like this, I’m a fan, mostly. I would suggest combining the proposed requirements (yours and Pedro’s).

    “In order to take a martial technique of Tier 2+ the character must possess either: at least one technique of 1 tier lower than the new technique OR a number of lower tiered techniques equal to the tier of the new technique.

    Example: In order to take Learn Martial Technique to acquire a Tier 4 technique, the character must already know at least 1 Tier 3 technique OR a total of 4 Tier 1 & Tier 2 techniques.”

    This offers the greatest flexibility and choices to the characters.

Viewing 15 posts - 16 through 30 (of 53 total)
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