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- February 25, 2014 at 9:57 pm #257538AnonymousInactive
A simpler solution is to just ban the sweeping strike\\pike combo. I’d be fine with such a ban if the rules allowed a 10 ft spear.
That’s not the simpler solution. It’s bad game mechanics to make this one exception. And sweeping plus pike isn’t that bad considering the penalties. Whirldwind plus pike is a little much though.February 25, 2014 at 11:33 pm #257556AnonymousInactiveOK. So, a Great Trident gets me the 10′ reach that I want mechanically. Thematically, it doesn’t fit for a Legionnaire to be walking around with a Milandisian Weapon. BUT… I can make this all fit if I chance from Human, to Unden. No one would question an Undir with a Trident, and it making an Undir a standard bearer in the Legion of the Watchful Hunter makes perfect sense. With a slight rebuild after the first adventure, I think I can make most people happy and add color to my PC as well.
A big THANK YOU for helping me puzzle this out.
February 26, 2014 at 12:16 am #257561AnonymousInactiveNo one would question an Undir with a Trident, and it making an Undir a standard bearer in the Legion of the Watchful Hunter makes perfect sense. With a slight rebuild after the first adventure, I think I can make most people happy and add color to my PC as well. I’m not sure I follow the logic. Carrying a standard in a Legion is a high honor. The personal choice of weapons would have nothing to do with it. That isn’t to say that you couldn’t have been a standard bearer. The two are just not connected.
If you wanted to keep stick with the Legionnaire theme, the short spear works. You’d take glaive rather than trident and need to take Adapt Weapon Trick. It lets you stay thematically with legion weapons that way.
If you don’t want to use a legion weapon, that’s fine too. You’ll stand out a bit more, not sure if that’s what you want or not.
With a sweep of his hat,
Paul
February 26, 2014 at 1:24 am #257564AnonymousInactiveI’m thinking more of a squad/platoon Gideon than the actual legion colors.
Normally these are mounted on the top of spears. Which is why I was originally going with a spear. A trident works mechanically, as it gives me 10′ reach and fits for an Undir. But it would standout in the legion. Not as much now as it once did however given recent events in Metra.I did shift my build from a Battle Mage, to a Bard with Leadership and Rousing Performance. Not as much spell punch but it better fits the honorific position I had in mind. Sorry if I wasn’t clear before. We can fine tune things off line, as I would really appreciate your input.
February 26, 2014 at 2:11 pm #257595AnonymousInactiveDo remember,
a weapon as long as a long spear.. a GM could require the hero to have a “clear sweep path” to use Sweeping Strike…. there is a long shaft between the hero and the point of the spear.
just saying….
February 26, 2014 at 3:12 pm #257609AnonymousInactiveDo remember,
a weapon as long as a long spear.. a GM could require the hero to have a “clear sweep path” to use Sweeping Strike…. there is a long shaft between the hero and the point of the spear.
just saying….
Now see, that’s the problem. (I mentioned this point earlier.) Once you introduce realism into the weapon, it breaks down. A Pike is not a viable melee weapon except in formation fighting. It’s just too unwieldy to be used by a lone warrior. (Unless he’s in a wide-open field fighting against another lone warrior.) But if you suspend your disbelief, you can put it in the weapon charts as a two-handed melee weapon. And a PC can use it.Now, if you use the realism argument to prevent the abuse of the massive reach by combining it with multiple-target maneuvers, then you’ve just jumped onto that slippery slope head-first. Where does it end? Realistically, the weapon should not be viable, except in formation fighting. And for that reason, i don’t think that you can use the “clear sweep path” argument. You could reasonably grant the target a cover bonus to his avoidance. But to use that logic to prevent the use of the maneuver stretches the suspension of disbelief too thin in my opinion.
Scott
February 26, 2014 at 4:22 pm #257615AnonymousInactiveDo remember,
a weapon as long as a long spear.. a GM could require the hero to have a “clear sweep path” to use Sweeping Strike…. there is a long shaft between the hero and the point of the spear.
just saying….
Now see, that’s the problem. (I mentioned this point earlier.) Once you introduce realism into the weapon, it breaks down. A Pike is not a viable melee weapon except in formation fighting. It’s just too unwieldy to be used by a lone warrior.
This goes for just about any two-handed pole-arm. Once you get out beyond about 10′ of weapon, it becomes near useless outside of group tactics.February 26, 2014 at 5:36 pm #257623AnonymousInactiveDo remember,
a weapon as long as a long spear.. a GM could require the hero to have a “clear sweep path” to use Sweeping Strike…. there is a long shaft between the hero and the point of the spear.
just saying….
Personally I am fine with that Pedro. But that isn’t the way you wrote it.
February 26, 2014 at 7:59 pm #257642AnonymousInactiveDo remember,
a weapon as long as a long spear.. a GM could require the hero to have a “clear sweep path” to use Sweeping Strike…. there is a long shaft between the hero and the point of the spear.
just saying….
Personally I am fine with that Pedro. But that isn’t the way you wrote it.
because we don’t want this game to become gurps where we need special rules for everything.
common sense, its a long pole.. you can’t attack around objects or corners
February 26, 2014 at 8:22 pm #257646AnonymousInactive…common sense, its a long pole.. you can’t attack around objects or corners

Okay then. I’m perfectly fine with the common sense approach. But as with other things, expect table variation. (I plan to use the optimum range guideline. YMMV.)Scott
February 26, 2014 at 10:35 pm #257675AnonymousInactive…common sense, its a long pole.. you can’t attack around objects or corners

Okay then. I’m perfectly fine with the common sense approach. But as with other things, expect table variation. (I plan to use the optimum range guideline. YMMV.)Scott
I’m ok with table variation.. GM’s are not robots who run each game the same.. some GM’s are more cinematic then others, some encourage more RP and get more into character, while others are more tactical…
3.X conditioned people to think of GMs as automatons…. the GM is the story teller as well as the judge… and a judge they are expected to make rulings.
for example, Henry will input more logic into games then I would.. I’m very “big cinematic” and hand out tactical edge when players do anything cool..
February 26, 2014 at 10:40 pm #257676AnonymousInactiveI think its ok for some table variation, but for things that are pretty fundamental on how a character is played, they don’t make for good variations. I have scrapped entire character concepts because of “table variation” on basic character fundamentals like how their talents work or if they are even allowed to take X path, or use Herbs from the books.
February 27, 2014 at 1:09 am #257684AnonymousInactiveTable variation should exist for “one off” once in a blue moon situations. But there should not be variation in how the rules as written are played. It is reasonable to expect that they be played as written – Until changed. Right now Sweeping Strike and Whirlwind expressly allow “Any Melee Weapon or Unarmed”. I propose changing that to be “Any Melee weapon or unarmed except for Longspear/Pike or other weapons whose reach exceed 10′.”
If there is not time to put that in this edition of the Errata, then put it into the Campaign Rulings thread.
The alternative of table variation discourages players from playing outside their local group, and tends to push players away from the game. This is the flip side of the problem with allowing loose interpretations at local tables, and then disallowing grey area rules at convention. Either way you are just inviting argument, heartache, and displeasure from the player and GM base.
February 27, 2014 at 3:42 am #257689AnonymousInactiveAny Errata should adjust the Reach Weapon Trait and not specific weapons.
Suggested wording:
Weapon Traits: Reach (pg239). Add “You can not use a Martial Technique against an enemy with a Reach penalty to hit unless specifically allowed by the Technique.”
Quick and easy and allows the creation of new Martial Techniques for weapons with the trait.
February 27, 2014 at 3:49 am #257690AnonymousInactiveAny Errata should adjust the Reach Weapon Trait and not specific weapons.
Suggested wording:
Weapon Traits: Reach (pg239). Add “You can not use a Martial Technique against an enemy with a Reach penalty to hit unless specifically allowed by the Technique.”
Quick and easy and allows the creation of new Martial Techniques for weapons with the trait.
And you just made it unusable with every technique in the game…
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