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- This topic has 64 replies, 6 voices, and was last updated 12 years, 6 months ago by Anonymous.
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- March 14, 2014 at 2:38 pm #259021AnonymousInactive
If you reduce the area, it needs something to allow a miss to do some damage.
How about similar to Castigate? Add an adaptation to add a d4 to the damage (Allowed multiple times to boost the die). That way if you’re using it offensively you have an option to do so.
Otherwise, using (Primary) makes sense with the decreased area to 10′
John
March 14, 2014 at 2:40 pm #259023AnonymousInactiveIf you reduce the area, it needs something to allow a miss to do some damage.
How about similar to Castigate? Add an adaptation to add a d4 to the damage (Allowed multiple times to boost the die). That way if you’re using it offensively you have an option to do so.
Otherwise, using (Primary) makes sense with the decreased area to 10′
John
Hell no,
Because it heals and damages in an area at the same time.. and can be coupled with a blessing
March 14, 2014 at 2:45 pm #259027AnonymousInactivesooo your not making any change to channeling?
the caveat you put in there is already part of the rules…
No no,
I’m still thinking it over..
I’m tempted to change the healing and damage to (Primary) and lower the radius to 10′.. but in that case I would want to increase the spells speed.
one or two points of speed would be ok
March 14, 2014 at 2:50 pm #259029AnonymousInactiveBy Increase, you mean make it slower to cast? Why would lowering the area and changing to (Primary) necessitate making it slower to cast?
John
March 14, 2014 at 3:01 pm #259035AnonymousInactivebecause he is increasing the effect
March 14, 2014 at 3:08 pm #259039AnonymousInactivebecause he is increasing the effect
In what way? The area is reducing (You are cutting the number of targets to 1/3 of the original spell), you’re not doing any damage on a miss now, the types of targets has decreased (though this was in effect just not well known previously). On the up side it’s now Primary so can explode.
So you are going from d8 (Average: 4.5) to Primary which is likely d10 (Average: 6 on exploding dice), getting 1/3 the targets you originally did, and no damage on miss. How is the effect getting a ‘net’ increase?
John
March 14, 2014 at 3:17 pm #259042AnonymousInactivebecause he is increasing the effect
In what way? The area is reducing (You are cutting the number of targets to 1/3 of the original spell), you’re not doing any damage on a miss now, the types of targets has decreased (though this was in effect just not well known previously). On the up side it’s now Primary so can explode.
So you are going from d8 (Average: 4.5) to Primary which is likely d10 (Average: 6 on exploding dice), getting 1/3 the targets you originally did, and no damage on miss. How is the effect getting a ‘net’ increase?
John
i was not talking about the area or number of targets, I was talking about the “Effect” which yes does have a net gain
March 14, 2014 at 3:19 pm #259043AnonymousInactiveWell Speed/Strain/CTN are based on the overall ‘effect’ of the spell, not just the “Effect” of the spell (here we go again with capitalization). Reducing the area and eliminating damage on a miss is reducing the ‘effect’ of the spell, while allowing the die to explode increases the ‘effect’. Overall, I’d say those are about the same though probably erring in the conservative side such that the speed could probably be reduced by 1 and still be good (It is a “Cant” afterall and those are supposed to be faster to cast anyways)
John
March 14, 2014 at 3:27 pm #259046AnonymousInactivewell on a spell that was too powerful to begin with i think your talking crazy john
we are talking about channel because its currently way too good
March 14, 2014 at 3:29 pm #259048AnonymousInactiveI disagree that with the changes it’s still “Too Good”. I think with the changes above, it’s fine with the current Speed (Strain). However, since I can’t cast it and don’t want to go back and forth rehashing the same argument with you over and over, I’m bowing out of the Channel Discussion.
John
March 14, 2014 at 3:36 pm #259050AnonymousInactivecompare the spell to revitalize
March 14, 2014 at 3:43 pm #259054AnonymousInactivecompare the spell to revitalize
Yep.
Revitalize:
No restriction on Sect
Heals d8 (Primary)
Has an adaptation to cast at a range/area
Has an adaptation to bump healing dieIn any given group (That isn’t playing together all the time), you’re going to be able to effect about half the group max with Channeling.
John
March 14, 2014 at 3:51 pm #259057AnonymousInactiveSPEED 7 spell interuptable
March 14, 2014 at 4:07 pm #259062AnonymousInactiveSPEED 7 spell interuptable
Yep and that doesn’t change regardless of all the adaptations you attach to it *shrug*. I leave Channel in your hands Josh. Tired of arguing, it’s putting me in a bad mood on a Friday.
I’m out for the weekend!
John
March 14, 2014 at 4:29 pm #259069AnonymousInactiveOk…
making a call.. it may be an “Over Nerf” but its the easiest…
Simply changing the Area to Radius of 5′.. the stat-monkey has spoken nerf hammer used
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