Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Harvesters Internal › Flaw – corrupt
- This topic has 75 replies, 6 voices, and was last updated 12 years, 1 month ago by Anonymous.
- AuthorPosts
- March 13, 2014 at 5:18 pm #258874AnonymousInactive
Probably

On that note, I hope we are years away from 2nd edition. I think we could do with a “1.5 Rules Update” document but I don’t want a 2nd edition anytime soon.
John
Dude llke 8 years or more… If ever
March 13, 2014 at 5:18 pm #258876AnonymousInactiveWhat about a 1.5 Rules Update?
March 13, 2014 at 5:19 pm #258878AnonymousInactiveDude llke 8 years or more… If everI would hope either after we all character retire, or two character retires from no preferably.
March 13, 2014 at 5:22 pm #258880AnonymousInactiveI actually think a “1.5 Rules Update” will go over very well if it:
1) Keeps the core of the system intact
2) Clarifies/Cleans up Character Building (Let’s face it, people rebuild their characters every now and again anyways, so this isn’t just going to be used for new characters/players)
3) Has Full Reprints of those rules that change (Talents, Spells, Maneuvers, Skills, etc.)
4) Clearly defines the purpose of the document to bring together all the errata and changes needed after 3 years of play.
5) Sold for around $5-$10 max for PDF.all of those are my goals BTW.. I’m working on a “my intent” post which I was holding off on until after the Errata is finalized
that last one.. #5… ya.. the player base will have zero issue with what we have planned
March 13, 2014 at 5:28 pm #258884AnonymousInactiveThe 1.5 Rules Update document I’m envisioning has ‘full re-writes’ of some things (like Continued Training and other “Training” Talents that are considered too weak) as well as the new improved character generation rules.
John
March 13, 2014 at 5:31 pm #258887AnonymousInactiveThe 1.5 Rules Update document I’m envisioning has ‘full re-writes’ of some things (like Continued Training and other “Training” Talents that are considered too weak) as well as the new improved character generation rules.
JohnWith continued Training who would need those other Training Talents?
March 13, 2014 at 5:34 pm #258888AnonymousInactiveThe 1.5 Rules Update document I’m envisioning has ‘full re-writes’ of some things (like Continued Training and other “Training” Talents that are considered too weak) as well as the new improved character generation rules.
JohnWith continued Training who would need those other Training Talents?
Well I think new Training Talents would need to be created that are also desirable to the point of making it an actual choice.
They did it with Stances. Previously there weren’t many to choose from but then Fighting Styles came in and it’s a real choice between Fighting Style or Stance.
John
March 13, 2014 at 6:04 pm #258891AnonymousInactivenever mind the fact that I may make adaptable a training talent
March 13, 2014 at 7:23 pm #258903AnonymousInactiveso back to Corrupt…. guys i love that we talk about things, but we should umm try to split it off into other discussions
March 13, 2014 at 7:35 pm #258908AnonymousInactivenever mind the fact that I may make adaptable a training talent

Then it needs to stay a choice in step 1 of character creation and probably offer another benefit.
John
March 13, 2014 at 9:05 pm #258955AnonymousInactiveso back to Corrupt…. guys i love that we talk about things, but we should umm try to split it off into other discussions
I think a metal action skill roll is appropriate but it should have a penalty the more money is offered..
for example +1 TN for every 1gp, and it should be against the heroes Discipline.
March 13, 2014 at 9:58 pm #258970AnonymousInactive1 TN is awfully small for 1 gp
March 13, 2014 at 10:01 pm #258973AnonymousInactive1 TN is awfully small for 1 gp
You thought targeting their own Discipline was hard without the penalty, and now a penalty of -1 / 1GP isn’t enough?
I’m reminded now of the mod with the ‘bribe’ of 25gp, anyone with corruption was auto-doomed.
John
March 13, 2014 at 10:48 pm #258979AnonymousInactiveMettle Vs your own Discipline seems to be a bad mechanic to me, the check gets harder the better your defenses get? that seems to be the opposite of whats desired really
I didnt say it was hard, I said it was a bad mechanic
March 14, 2014 at 2:55 am #258986AnonymousInactiveMettle Vs your own Discipline seems to be a bad mechanic to me, the check gets harder the better your defenses get? that seems to be the opposite of whats desired really
I didnt say it was hard, I said it was a bad mechanic
I agree with that it’s a bad mechanic to fight your own discipline. There is precident for it in another flaw though I believe.More importantly, when can I bribe someone?
Example – At the end of the mod where you are taking the old Illiirite to turn in his holy symbol. If there is a party member in the group with corrupt, can I pay them to help me kill him?
Example – We find loot that I want, can I pay another player not to want it?
Example – Elements of Faith, can I pay a party member to harm Elorii/Milandisian relations? Even after fighting the Voluri?
Example – You come across the Tear of Larissa’s Laments, can a pay a player who full well wants to give it to his church or people to destroy it instead?
- AuthorPosts
- The forum ‘Harvesters Internal’ is closed to new topics and replies.