Viewing 15 posts - 31 through 45 (of 76 total)
  • Author
    Posts
  • #258992
    Anonymous
    Inactive

    I agree with that it’s a bad mechanic to fight your own discipline. There is precident for it in another flaw though I believe.

    I’m unsure why this is a bad mechanic? It fits with the flavor, as you’re struggling against your own instincts to avoid doing something you know might be a problem for yourself or your companions. As you get more powerful, the temptation for power or for getting your own way increases (Which also makes it a flaw that doesn’t become obsolete at Tier 2 or so).

    I’m still not sure why this is a bad mechanic. Do you have another suggestion that would work?

    More importantly, when can I bribe someone?

    Example – At the end of the mod where you are taking the old Illiirite to turn in his holy symbol. If there is a party member in the group with corrupt, can I pay them to help me kill him?

    Example – We find loot that I want, can I pay another player not to want it?

    Example – Elements of Faith, can I pay a party member to harm Elorii/Milandisian relations? Even after fighting the Voluri?

    Example – You come across the Tear of Larissa’s Laments, can a pay a player who full well wants to give it to his church or people to destroy it instead?

    I would never allow other PC’s to take advantage of the Flaw for their own ends. Now, if the PC with Corrupt *wants* to accept the bribe (and take the offered item(s)) that’s fine, but it should never result in an automatic triggering of the flaw or even a roll. Just like a PC that’s a member of a society/organization can’t just kill another PC with Marked Man like an NPC would.

    John

    #258994
    Anonymous
    Inactive

    Ok,

    1) we add a FAQ stating that only GMs can activate a PC’s flaw.. other PCs can never take advantage of a PC’s flaw unless the effected PC agrees to it. (This is more of a Campaign Issue though… in a home game I would assuredly allow the players to bribe the other player)

    2) Make it metal vs TN: 15 + 1 per GP of bribe… someone drops 100gp on you.. your not going to say no.. welcome to the flaw… it IS a flaw

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Far future, you all should look at rotted capes to see how I plan on making flaws work someday. So much cleaner and there is an advantage to playing up a flaw…. also you can always resist a flaw with a plot die (fate point)

    to be honest I would LOVE to make that the only major change on 1.5… flaws are too “mechanic” right now, they should be more RP and less crunch.

    #258998
    Anonymous
    Inactive

    Mettle vs TN 15 + what ever, is this really supposed to be a routine type check? flaws are supposed to be detrimental…

    in the very least I think it should be a 20 or 25.

    and then, i think that +1 tn per 1 gp makes more sense

    #259001
    Anonymous
    Inactive

    shocked he didn’t rip me apart for the way I would change flaws

    #259002
    Anonymous
    Inactive

    Pedro
    I like the idea of Personality Flaws that give you Fate when you voluntarily stick to it. However, if a Flaw is going to give you a Talent (Which I like) then it has to have *some* mechanical drawback as well. If Flaws are just “Everyone has one so pick it now and RP it up for bonus Fate”, that’s cool, but I would allow everyone to choose 3 Talents during Character Generation (Since most everyone takes a flaw for one anyways).

    John

    #259007
    Anonymous
    Inactive

    Pedro
    I like the idea of Personality Flaws that give you Fate when you voluntarily stick to it. However, if a Flaw is going to give you a Talent (Which I like) then it has to have *some* mechanical drawback as well. If Flaws are just “Everyone has one so pick it now and RP it up for bonus Fate”, that’s cool, but I would allow everyone to choose 3 Talents during Character Generation (Since most everyone takes a flaw for one anyways).

    Yep……

    I was just going to give everyone that extra talent and force everyone to take at least one flaw, you can take more if you wish.

    also remember in the new version of flaws… GM’s and Other players can activate a flaw, but you can only have any of the hero’s flaw trigger once per scene.

    #259009
    Anonymous
    Inactive

    a digression to the purpose of the thread

    Mettle vs TN 15 + what ever, is this really supposed to be a routine type check? flaws are supposed to be detrimental…

    in the very least I think it should be a 20 or 25.

    and then, i think that +1 tn per 1 gp makes more sense

    #259011
    Anonymous
    Inactive

    a digression to the purpose of the thread

    Mettle vs TN 15 + what ever, is this really supposed to be a routine type check? flaws are supposed to be detrimental…

    in the very least I think it should be a 20 or 25.

    and then, i think that +1 tn per 1 gp makes more sense

    here is what I worked up.. I also added a bonus if they are bribed too little (How dare you offer me such a pittance!)

    Page 60
    Corrupt
    Change the effect of this flaw to the following

    Effect: Whenever you are offered a bribe you will always accept it (but may negotiate the amount) and do what is asked unless it would directly result in your own arrest or injury/ death.
    For example, if bribed to open the gates of Grand Coryan to an invading army, you will do so and expect to be able to escape or be protected.
    A hero may attempt to resist the bribe by preforming a Metal (Re) action skill roll against their discipline defense. This TN may go up or down depending upon the size of the bribe. Commonly any gold above the hero’s tier results in a -1 per gold to the hero’s action skill roll, with smaller bribes possibility being perceived as an insult with every silver below the heroes Tier in gold resulting in a +1 bonus per silver.

    #259017
    Anonymous
    Inactive

    still i think that going against your own discipine is a bad mechanic

    #259018
    Anonymous
    Inactive

    still i think that going against your own discipine is a bad mechanic

    How so? it should stay static (TN vs Ranks) because both go up.. now you may neglect discipline a little or Metel a little, but for the most part as you advance the chance of success remains the same.

    #259020
    Anonymous
    Inactive

    Page 60
    Corrupt
    Change the effect of this flaw to the following

    Effect: Whenever you are offered a bribe you will always accept it (but may negotiate the amount) and do what is asked unless it would directly result in your own arrest or injury/ death.
    For example, if bribed to open the gates of Grand Coryan to an invading army, you will do so and expect to be able to escape or be protected.
    A hero may attempt to resist the bribe by preforming a Metal (Re) action skill roll against their discipline defense. This TN may go up or down depending upon the size of the bribe. Commonly any gold above the hero’s tier results in a -1 per gold to the hero’s action skill roll, with smaller bribes possibility being perceived as an insult with every silver below the heroes Tier in gold resulting in a +1 bonus per silver.

    This seems confusing to me. Maybe simplify:

    A hero may attempt to resist the bribe by preforming a Mettle (Re) action skill roll against their own Discipline defense. A bonus or penalty to this roll may be applied depending upon the size of the bribe. The base size of a bribe is 1 GP / Hero Tier. Commonly, there is a -1 penalty to the Mettle roll for every 10 sp above the base size, and a +1 bonus to the Mettle roll for every 10 sp below the base size, as smaller bribes may be perceived as an insult.

    #259024
    Anonymous
    Inactive

    perfect

    #259030
    Anonymous
    Inactive

    The idea of rolling against my own discipline is a bad mechanic, because by improving a defense I am hurting myself. It puts players in an odd situation where they have to pick and choose protecting my mind and saving myself from a flaw.

    #259031
    Anonymous
    Inactive

    The idea of rolling against my own discipline is a bad mechanic, because by improving a defense I am hurting myself. It puts players in an odd situation where they have to pick and choose.

    Well a static TN means that as you go up in Tier, it becomes an ‘auto succeed’. What alternate do you have for keeping the Flaw relevant at higher Tiers? Don’t forget as the player goes up in Tier their Mettle is going up and if they’ve chosen to neglect it entirely well that’s a consequence for that decision.

    John

    #259032
    Anonymous
    Inactive

    Also, I changed “base bribe” to “base size” so it’s consistent everywhere in my writeup.

Viewing 15 posts - 31 through 45 (of 76 total)
  • The forum ‘Harvesters Internal’ is closed to new topics and replies.