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- This topic has 75 replies, 6 voices, and was last updated 12 years, 1 month ago by Anonymous.
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- March 14, 2014 at 3:58 pm #259059AnonymousInactive
making a roll against your own defense is a bad mechanic, because that represents you attacking your own defenses, yeah the numbers might be similar but what those numbers represent still has a meaning.
A more realistic check would be a Resolve TN 20 check (and NOT a mettle check)
March 14, 2014 at 4:02 pm #259060AnonymousInactivemaking a roll against your own defense is a bad mechanic, because that represents you attacking your own defenses, yeah the numbers might be similar but what those numbers represent still has a meaning.
A more realistic check would be a Resolve TN 20 check (and NOT a mettle check)
I’m good with the Resolve check…. to be honest I like it a lot more then the metal
March 14, 2014 at 4:05 pm #259061AnonymousInactiveResolve is a bad choice as it’s an Attribute and you add nothing to the roll.
Mettle is defined as: Mettle is your ability to remain mentally focused, and keeping your wits about you through even the most trying of conditions.
A Mettle: Stand Firm seems a *very* appropriate skill to roll for this (and is based on Resolve).
Not sure why you’d make it an Attribute Roll with no bonuses.
March 14, 2014 at 4:07 pm #259063AnonymousInactivelook at visions of lives past for another resolve roll.
its supposed to be a flaw, its not supposed to be maintainable
March 14, 2014 at 4:18 pm #259065AnonymousInactiveOK…
A hero may attempt to resist the bribe by preforming a Challenging Resolve Action Roll (TN: 20). A bonus or penalty to this roll may be applied depending upon the size of the bribe. The base price of a bribe is 1 GP / Hero Tier. Commonly, there is a -1 penalty to the Mettle roll for every 50 sp above the base bribe, and a +1 bonus to the Mettle roll for every 50 sp below the base bribe, as smaller bribes may be perceived as an insult.
March 14, 2014 at 4:27 pm #259067AnonymousInactiveMettle or Resolve?
March 14, 2014 at 4:29 pm #259068AnonymousInactiveA hero may attempt to resist the bribe by preforming a Challenging Resolve Action Roll (TN: 20). A bonus or penalty to this roll may be applied depending upon the size of the bribe. The base price of a bribe is 1 GP / Hero Tier. Commonly, there is a -1 penalty to the roll for every 50 sp above the base bribe, and a +1 bonus to the Mettle roll for every 50 sp below the base bribe, as smaller bribes may be perceived as an insult.
i removed the word mettle from the text, and I personally think that 1 gp isnt too much much either way (but im not vested in that opinion)
March 14, 2014 at 4:36 pm #259072AnonymousInactiveA d8 Resolve fails 80% of the time with no mods.
A d10 Resolve fails 72% of the time.Just providing numbers. Carry on.
John
March 14, 2014 at 4:38 pm #259074AnonymousInactiveA d8 Resolve fails 80% of the time with no mods.
A d10 Resolve fails 72% of the time.Just providing numbers. Carry on.
Hummmm, good point (need to find my damn TN xsl sheet..)
March 14, 2014 at 4:41 pm #259078AnonymousInactiveisnt that the point of a flaw?
March 14, 2014 at 4:42 pm #259079AnonymousInactiveMarch 14, 2014 at 4:52 pm #259082AnonymousInactiveDude.. ty
March 14, 2014 at 4:54 pm #259083AnonymousInactiveisnt that the point of a flaw?
yes, but I think that % of failure may be too high
March 14, 2014 at 4:55 pm #259086AnonymousInactivecompared to 100% where its at now?
March 14, 2014 at 4:57 pm #259088AnonymousInactiveok guys..
I’m going to leave it the way it is now (resolve) and we will see how the player base responds..
BTW, I’m thinking of adding a fate use to resist a flaw…
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