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- March 19, 2014 at 4:11 pm #260028AnonymousInactive
This rule came about to provide one clear ruling on how languages were acquired, I think its wonderful and simple enough to not be taxing during character creation.
where the hell is my LIKE button!
I get the intent and why it was put in place…but the logic of it doesn’t hold up in some cases. Again, if my character is from Milandir – right near the border of Almeric – why on Onara would said character have any reason / ability to learn Yhing hir, given his location?Why would you have to? By my read it specifies that you have to be in Mil Takara for that to be an issue.
That said, there ARE Yhing Hir in Milandir who are subject to the Crown, as detailed in the Codex Arcanis book. As such, even if you live near Almeric, you may still have Yhing Hir neighbours.
March 19, 2014 at 5:34 pm #260040AnonymousInactiveyou know i think most of you people are missing a REALLY important point
Q: How to characters acquire their starting
languages?
A: Characters start with a number of known languages equal to their passive logic score plus any bonus languages granted by their race. When choosing languages the player must first choose from their nation’s languages. Once all the characters national languages are learned, the player may choose languages from outside his starting nationARPG pg 114 under human:
Automatic Language: Native NationARPG120 under val
Automatic Languages: High Coryani, Native Nationsome clarification on what “native nation means in this context” means could use some clarification, however if you take “Native Nation” to mean all of the native national languages then I don’t see any good examples above this.
Now Kio, Ssressen, Dwarves, Elorii might take umbrage at this, but those are the insular, segregated races anyways I think its appropriate for them to have issues learning other languages (and it shouldn’t be that hard for them, as most of their respective nations are fully covered in their racial languages already, sorry ssress you have to learn yhing hir, depending pon how the (mil takara) notation is intrepreted)
March 19, 2014 at 5:43 pm #260049AnonymousInactivesome clarification on what “native nation means in this context” means could use some clarification, however if you take “Native Nation” to mean all of the native national languages then I don’t see any good examples above this.
I strongly oppose this. You should only get one ‘Native Language’. Perhaps change to the wording to “Automatic Language: Native Nation (any one from native nation)”
March 19, 2014 at 6:13 pm #260056AnonymousInactivesome clarification on what “native nation means in this context” means could use some clarification, however if you take “Native Nation” to mean all of the native national languages then I don’t see any good examples above this.
I strongly oppose this. You should only get one ‘Native Language’. Perhaps change to the wording to “Automatic Language: Native Nation (any one from native nation)”
S’okay, I strongly disagree with having to learn all languages of the nation before being able to take additional ones. If the nations were city-states, it would make sense. For regions as large as the Hinterlands, Unsealed Lands, Milandir, etc it just doesn’t make sense. Just because a language is spoken in a country does NOT mean everyone has been exposed to and speaks said language. Does everyone in Yukon speak French? Does everyone in Quebec speak the Aboriginal languages? Hell, Spanish is almost the primary language in Miami and not everyone that lives there speaks it.Look… I completely understand the need / desire to clarify the starting language issue, but the rule as written in the errata does not make logical sense. It would make IMMENSELY more sense – in my opinion – to designate a common language for each region with multiple languages listed. That is then the national language characters are required to take at creation. Everything beyond that and racial languages is optional.
March 19, 2014 at 8:03 pm #260126AnonymousInactiveone thing i’m taking from this (and it is a reoccurring statement) is that if you want your character to different then every other character from your starting nation you have to take a skill (linguistics) that you never would have considered before. in one of the other threads a poster stated:
.Requiring you take stuff you don’t want, won’t use and which doesn’t fit with your character is heavy handed. It only results in all characters being identical
a portion about val bloodlines was removed as it does not fit this thread i think this has merit, your telling pcs you have to take either these languages which have no bearing on you or you have to take this skill in order to fully visualize your character. i think that is by very heavy handed and will result in everyone being very similar. if you want a way to simplify things just say you start with the automatic language(s) of your race, a national language from your starting region and then any number of languages selected from all remaining legal languages equal your passive logic. if at that point a pc wants to learn more then they can opt in to take the skill to learn more
March 19, 2014 at 8:15 pm #260130AnonymousInactiveI think Pedro should make a clarification statement about what “national” means for bonus racial languages
March 19, 2014 at 8:47 pm #260156AnonymousInactiveI think Pedro should make a clarification statement about what “national” means for bonus racial languages
Umm the languages on that nations table.. under your nation
:::looks at you strangely:::
March 19, 2014 at 8:52 pm #260164AnonymousInactiveWhen a race says “National Language” or “Native Language” do you get *all* the languages in your nation’s listing or just 1?
John
March 19, 2014 at 8:54 pm #260168AnonymousInactiveCasts “Gaze Reflection” ( real 3.5 spell thank you) its not me pete, they seem to think it means only one of those languages *points at John*(cause its always john hehe)
March 19, 2014 at 8:55 pm #260173AnonymousInactiveFor example: “Automatic Languages: High Coryani, Native Nation” in the Hinterlands, where you could choose Milandesian, Erudene, Yhing Hir, etc. for your native language. What some are arguing is that it doesn’t say “only one Native Language”, which means a Val could in theory gain 5 languages because there are 4 ‘native languages’ in the Hinterlands.
I think this is stupid, and that it clearly implies one, but there is JUST ENOUGH leeway that someone could argue otherwise.
March 19, 2014 at 8:58 pm #260180AnonymousInactivehey now lets leave the name calling out of it
March 19, 2014 at 8:59 pm #260181AnonymousInactiveI agree it’s not right to assume you get all those languages as free bonus languages. I also think it’s not right to force people to take 5 languages before they get to pick one they want.
John
March 19, 2014 at 9:05 pm #260190AnonymousInactiveSo, having a Yhing Hir tribesman who can speak Kio makes sense from a game perspective, even though they would have almost no contact with them? While the current errata is restrictive, it makes more sense to me from a realism (both within the universe and without) perspective. Also, the most restrictive would be the Hinterlands, and having to learn Yhing Hir, Milandesian, and Low Coryani seems less of a restriction to me than it does to other people. Those are all very useful languages, so they seem like good ones to choose from anyway. The only ‘dud’ there is Erdukene and Skohir, which I can see as being more restrictive (especially now that we’ve left the Hinterlands).
That said, not all character builds are going to be the same. If you are from Grand Coryan (the political centre of the Known Lands) or in one of the main realms, you are exposed to more languages than you are as a Tribesman near the Plain of Falling Stars.
March 19, 2014 at 9:15 pm #260197AnonymousInactiveSo, having a Yhing Hir tribesman who can speak Kio makes sense from a game perspective, even though they would have almost no contact with them?
If the backstory for said character is a Yhing hir tribesman that traveled to the Kio lands to improve his sword fighting skills – yes. The system should NOT dictate the role play in such a manner.While the current errata is restrictive, it makes more sense to me from a realism (both within the universe and without) perspective.
Tell me something Cody, you obviously speak English but do you also speak French and the various Aboriginal languages found in areas of Canada? If you don’t, I guess it would make sense that you’re not allowed to learn German, Latin, Chinese, etc…
Also, the most restrictive would be the Hinterlands, and having to learn Yhing Hir, Milandesian, and Low Coryani seems less of a restriction to me than it does to other people. Those are all very useful languages, so they seem like good ones to choose from anyway.
Just because something is deemed “useful” doesn’t mean it fits the character concept.
March 19, 2014 at 9:18 pm #260199AnonymousInactiveHonestly, I don’t see why it’s so hard to say:
“Characters start with a number of languages equal to their Passive Logic, plus any bonus languages granted by their race. Characters must know at least one language from their home region / nation, all other languages are optional.”
OR
“Characters start with a number of languages equal to their Passive Logic, plus any bonus languages granted by their race. Characters must know at least the common language from their home region / nation, all other languages are optional.” Then have a common language specified for each region / nation that have more than one language listed.
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