Viewing 15 posts - 1 through 15 (of 76 total)
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  • #150372
    Anonymous
    Inactive

    Single Melee Weapon

    Sweeping Crush (Tier 1) – Josh Elliott
    Base Maneuvers: Sweeping Strike + Crushing Blow
    Weapons: Bastard Sword, Bearded Axe, Buckler, Club, Flintlocks (all), Maces (All), Maul, Spike Chain, Tralian Hammer, Large Shield (Holmgang), Gladius (Dimachaerus Primus), Short Sword (Dimachaerus Primus)
    Attack: Avoidance + Fortitude (Pr)
    Speed (Recovery): +2 (3) or +1(4)
    Range: Melee
    Effect: Weapon; you may perform an attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.
    If your attack roll also surpasses your Target’s Fortitude, advance your Target’s Clock by Push 2.

    Unbalancing Sweep (Tier 1) – Josh Elliott
    Base Maneuvers: Unbalancing Strike + Sweeping Strike
    Weapons: Any melee or unarmed
    Attack: Discipline (Pr)
    Speed (Recovery): +1 (6)
    Range: Melee
    Effect: Weapon -3 damage; you gain a +2 to hit and add your Prowess Attribute Die as additional damage on your next attack against this foe.
    You may perform this attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    Vital Whirlwind (Tier 3) – Southernskies
    Base Maneuvers: Vital Strike + Whirlwind
    Weapons: Any melee weapon or unarmed
    Attack: Avoidance (Pr)
    Speed (Recovery): +2 (4)
    Range: Melee
    Effect: Weapon damage; you may perform a single attack against all opponents within melee range and deal an additional weapon damage die. Each attack must be rolled independently.
    You must be facing at least three opponents in melee to utilize this Technique.

    ———-

    Ranged Weapon

    ———-

    Two-Weapon Fighting

    Drunken Dance (Tier 1) – John Bellando
    Base Maneuvers:Spinning Strikes + Unbalanced Attack
    Weapons: Any melee weapon or unarmed
    Attack: Discipline + Avoidance (Pr)
    Speed (Recovery): +1 (6)
    Range: Melee
    Effect: Weapon -3 damage; you may move an additional 5′ before you perform your off-hand attack, gain a +2 to hit and add your Prowess Attribute Die as additional damage with your off-hand attack. If you successfully strike with your off-hand attack, you deal additional damage equal to your Passive Quickness +1.

    Two-Weapon Tango (Tier 1) – A. J. Nicholson
    Base Maneuvers: Lunge & Spinning Strikes (TWF)
    Weapons: Any melee weapon or unarmed
    Attack: Avoidance (Pr)
    Speed: +1 (3)
    Range: Melee
    Effect: Weapon damage; you can move up to half your Pace before performing your main hand attack. Movement provided by this maneuver may trigger free strikes. You may move an additional 5’ before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
    Special: This combat maneuver may not be combined with any other movement action.
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting (edited)

    Sweeping Spin (Tier 1) – Paul Gerwe
    Base Maneuvers: Sweeping Strike + Spinning Strikes
    Weapons: Any melee weapon or unarmed
    Attack: Avoidance (Pr)
    Speed (Recovery): +1 (3)
    Range: Melee
    Effect: Weapon; you may perform an attack against any two opponents within melee reach with your primary weapon. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization. You may also move an additional 5′ before you perform your off-hand attack against a single opponent. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.

    ———-

    Movement

    ———-

    Shields

    Ring the Bells (Tier 1) – Eric Gorman
    Base Maneuvers: Edge of the Shield + Sweeping Strike
    Weapons: Small Shield
    Attack: Avoidance + Fortitude (Pr)
    Speed (Recovery): +2 (4)
    Range: Melee (2 or 3 targets)
    Effect: Weapon damage; You may perform this maneuver on two targets that are within melee reach; roll an independent attack against each target. If you also surpass the target’s Fortitude with your attack roll then they are stunned and have their clocks pushed by 5. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    ———-

    Arcane Strike

    Elemental Sweep (Tier 1) – Eric Hughes
    Base Maneuvers: Arcane Strike (Elemental Bolt) + Sweeping Strike
    Weapons: Any melee or unarmed
    Attack: Avoidance (Pr)
    CTN: 21 or 24
    2 Targets: Elemental Bolt [Adaptation: +1 Target]: CTN: 21, Speed (Strain): 6 (+4)
    3 Targets: Elemental Bolt [Adaptation: 30′ (10′ Radius)]: CTN: 24, Speed (Strain): 6 (+6)
    Weapons with Speed 3-6:
    Speed (Recovery) (Strain) [2 Targets]: 6 (Weapon Speed+1) (+4)
    Speed (Recovery) (Strain) [3 Targets]: 6 (Weapon Speed+1) (+6)
    Weapons with Speed 7+:
    Speed (Recovery) (Strain) [2 Targets]: Weapon Speed (7) (+4)
    Speed (Recovery) (Strain) [3 Targets]: Weapon Speed (7) (+6)
    Range: Melee (2 or 3 targets)
    Effect: Weapon damage + d6 (Elemental); you may perform an attack against any two
    opponents within melee reach doing weapon and elemental damage. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.
    Adaptation: Increase the CTN by 3, and Strain by 1 to give a die bump to the spell die. This Adaptation may be applied multiple times.

    Dissension in the Ranks (Tier 1) – John Bellando
    Base Maneuvers: Arcane Strike (Enemy of my Enemy) + Sweeping Strike
    Weapons: Any melee or unarmed
    Attack: Avoidance (Pr)
    CTN: 21
    2 Targets: Enemy of my Enemy [Adaptation: +1 Target]: CTN: 21, Speed (Strain): 8 (+7)
    Speed (Recovery) (Strain): 8 (Weapon Speed+1) (+7)
    Range: Melee (2 targets)
    Effect: Weapon damage; If you successfully affect your Target, upon his next action
    he must attack the foe of your choice with extreme prejudice, up to and including casting through 4 points of strain. Both Targets (the Target of the illusion and the opponent you wish him to attack) must be clearly visible and within range.
    Special: Once a Target is affected with this spell he gains a +3 bonus to his Defenses for the remainder of the Scene against this particular spell or any Advanced spell containing this spell.

    #252900
    Anonymous
    Inactive

    Reserved

    #252929
    Anonymous
    Inactive

    Sweeping Crush. Why is limited to just the one fighting Style?

    #252930
    Anonymous
    Inactive

    Sweeping Crush. Why is limited to just the one fighting Style?

    With a shield it’s limited to this fighting style, as only through Holmgang does Large Shield get Crushing Blow. I’ve modified the requirements to reflect this better.

    #252931
    Anonymous
    Inactive

    Then go ahead and add gladius (Dimachaerus Primus only), Short Sword (Dimachaerus Primus only)

    #257120
    Anonymous
    Inactive

    Elemental Sweep: Arcane Strike (Elemental Bolt) + Sweeping Strike
    Category: Advanced
    CTN: 18
    Attack: Avoidance (Pr)
    Speed: 6(Recovery 5, Strain 4)
    Powering your weapon with elemental damage, you sweep through the opposition as if like butter. Weapon+Spell(d6)+(Mi). Affect two targets in range or three targets if melee is +6 or better.
    Adaptation: Increase the CTN by 3, and Strain by 1 to give a die bump to the spell die.

    Mighty Chaos: Arcane Strike (Enemy of my Enemy) + Sweeping Strike
    Category: Advanced
    CTN: 18
    Attack: Avoidance (Pr)
    Speed: 7(Recovery 7, Strain 7)
    Range: Melee
    Effect: A long sweeping blow from the targets blind side, makes them think their friend is attacking them. Attack deals Weapon(Mi) damage. Affected targets must attack the designated ally with extreme prejudice to include casting through up to four points of strain. This attack affects two targets, or three targets if Melee skill is +6 or greater. Special: Once a target is affected by this maneuver is he gains a +3 bonus to Discipline against this spell, or any advanced maneuver or spell containing Enemy of My Enemy.

    #257121
    Anonymous
    Inactive

    I’m a little uncertain if I am doing this right. Please check the above.

    #257124
    Anonymous
    Inactive

    Eric
    It depends on the weapon, but here is what I came up with (Sweeping Strike is an insanely cheap maneuver for what it does). The key is you have to apply Arcane Strike first to the spell then combine the total of that with another BASE maneuver for the Advanced Maneuver.

    Elemental Sweeping Arcane Strike (Speed X Weapon, X>3)
    Speed with just Arcane Strike: X (Rec: 4, Str: +2)
    Speed of Advanced Maneuver: X (Rec: 5, Str: +2)

    Mighty Chaos Arcane Strike (Speed X Weapon, X < 7) Speed with just Arcane Strike: 6 (Rec: X, Str: +2) Speed of Advanced Maneuver: 6 (Rec: X+1, Str: +2)John

    #257137
    Anonymous
    Inactive

    First Question: Pardon my math ineptitude, but I don’t understand your equation. So if I am using a Long Spear (A speed 6 weapon), what do the final numbers shake out to.

    Second Question: Enemy of My Enemy is pretty powerful on its own. So, once adjusted correctly and legally, is MIGHTY CHAOS too mighty for the cost? I ask because I don’t think Pedro had this combination in mind when writing Arcane Strike.

    #257139
    Anonymous
    Inactive

    First Question: Pardon my math ineptitude, but I don’t understand your equation. So if I am using a Long Spear (A speed 6 weapon), what do the final numbers shake out to.

    Second Question: Enemy of My Enemy is pretty powerful on its own. So, once adjusted correctly and legally, is MIGHTY CHAOS too mighty for the cost? I ask because I don’t think Pedro had this combination in mind when writing Arcane Strike.

    Elemental Sweeping Arcane Strike (Speed 6 Weapon)
    Speed with just Arcane Strike: 6 (Rec: 4, Str: +2)
    – The Arcane Strike Speed is the greater of the Weapon (6) or Spell (4) and the Recovery is the lesser of the two. Strain is that of the spell.
    Speed of Sweeping Strikes Advanced Maneuver: 6 (Rec: 5, Str: +2)
    – The Adv. Maneuver Speed (Recovery) uses the Slower Speed+Recovery between the two base maneuvers (with it’s recovery) and adds on the Faster Maneuver’s Speed as additional Recovery. Therefore the 1 (+2) of Sweeping Strike is the faster, so the speed 1 adds to the Recovery of the Arcane Strike, giving the above numbers.

    Mighty Chaos Arcane Strike (Speed 6)
    Speed with just Arcane Strike: 6 (Rec: 6, Str: +2)
    Speed of Advanced Maneuver: 6 (Rec: 7, Str: +2)

    There isn’t a problem with Arcane Strike. The problem is that Sweeping Strike is a VERY VERY powerful ‘must have’ ability that is also VERY cheap [Speed: 1 (2)]. Combining it with anything is only going to up the Recovery by 1 since it’s speed is pretty low (3 total when comparing to another maneuver).

    John

    #257140
    Anonymous
    Inactive

    the simplest answer is for a GM to limit the special effects (not only arcans strike but things like unbalancing strike) to the first target.

    I have been leaning that way for a while, the rules dont really come down well on either side of that argument.

    #257141
    Anonymous
    Inactive

    I know it is a matter of semantics and interpretation, but I believe that the Sweeping/Arcane Strike w/ EoME would let you hit 2-3 Targets, but only deliver the spell to the first. Why? Arcane Strike says it delivers the spell to the Target (not Targets) of the maneuver. I think any triple dip casting is beyond thee scope of intention of Arcane Strike. Now, I think if you have a spell with a multi-target adaption capabilities (like EoME), I would be inclined to permit it w/ Sweeping Strike if you paid for that Adaptation for additional target(s).

    Also, this phrase in Arcane Strike gives me pause for another reason. “This maneuver has a speed equal to the higher speed cost between the weapon and spell and a Recovery cost equal to the lower speed between the two.” To me, that means that the Arcane Strike MANEUVER (not the total attack) with a Speed 6 weapon and a Speed 6 spell is +6(6). Maneuver speeds are added to weapon speeds for effecting the total speed of the attack, making it a total of 12(6).

    Now, if this is accurate, I think it would not be out of line to triple dip the spell to all Targets of the Sweeping Strike/Arcane Strike Maneuver. But, either way, I think Pedro needs to clarify the intention.

    #257142
    Anonymous
    Inactive

    the simplest answer is for a GM to limit the special effects (not only arcans strike but things like unbalancing strike) to the first target.

    I have been leaning that way for a while, the rules dont really come down well on either side of that argument.

    This is inconsistent with using Sweeping Strike with things like Mighty Swing. If you’re going to ‘nerf’ Arcane Strike, you need to ‘nerf’ everything else that Sweeping Strike is used with.

    John

    #257143
    Anonymous
    Inactive

    Also, this phrase in Arcane Strike gives me pause for another reason. “This maneuver has a speed equal to the higher speed cost between the weapon and spell and a Recovery cost equal to the lower speed between the two.” To me, that means that the Arcane Strike MANEUVER (not the total attack) with a Speed 6 weapon and a Speed 6 spell is +6(6). Maneuver speeds are added to weapon speeds for effecting the total speed of the attack, making it a total of 12(6).

    Sorry but that is a bad interpretation of Arcane Strike, for a measley d6 damage extra.

    John

    #257145
    Anonymous
    Inactive

    the simplest answer is for a GM to limit the special effects (not only arcans strike but things like unbalancing strike) to the first target.

    I have been leaning that way for a while, the rules dont really come down well on either side of that argument.

    This is inconsistent with using Sweeping Strike with things like Mighty Swing. If you’re going to ‘nerf’ Arcane Strike, you need to ‘nerf’ everything else that Sweeping Strike is used with.

    John

    John that is precisely what i said, except I used unbalancing stike in place of mighty swing for my example, im not nerfing arcanie strike at all im advocating nerfing sweeping strike.

    and to be Clear the answer is not “make sweeping strike an advanced maneuver”

Viewing 15 posts - 1 through 15 (of 76 total)
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