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- February 21, 2014 at 3:10 am #257179AnonymousInactive
So if they are all working as intended, we can bring this to a close

Thanks, Pedro
John
February 21, 2014 at 3:20 am #257181AnonymousInactiveJohn that is not to say I’m not thinking of tweaking Sweeping,
I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.
or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver
February 21, 2014 at 3:42 am #257183AnonymousInactiveJohn that is not to say I’m not thinking of tweaking Sweeping,
I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.
or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver
I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn’t seem amiss.
February 21, 2014 at 4:08 am #257186AnonymousInactiveI keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.
or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver
If you use the same Special: as Rapid Strike (ta), that should work well.Examples:
Mighty Swing + Sweeping Strike = +2 (5)
Shield Slam + Sweeping Strike = +1 (6)
Lunge + Sweeping Strike = +2 (4)February 21, 2014 at 4:19 am #257188AnonymousInactiveJohn that is not to say I’m not thinking of tweaking Sweeping,
I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.
or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver
I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn’t seem amiss.
that will change soon enough, trust me
February 21, 2014 at 4:28 am #257189AnonymousInactivethat (slower/heavier weapons being chosen far less often) will change soon enough, trust me
Oh? I’m intrigued. I don’t suppose you care to elaborate?
February 21, 2014 at 7:45 am #257192PCI_AdminKeymasterSame.
I mean I get the impression there’s a baseline “1-tick = X damage” formula, but slower weapons aren’t real popular in my experience except for fluff or some path.
Mostly the question is “do I get Mighty Swing at Tier 1?”February 21, 2014 at 8:12 am #257194frootsnaxParticipantPlease for the love of Arcanis Gods we already have more complexity than I want. I do not believe there is anything with sweeping strike that merits (endless?) tinkering.
This edition of the game favors faster weapons in most situations. The last edition favored Tralian Hammers in most situations. Maybe the next edition will favor the broad sword. Or the club.
But I feel the game is past the point for tinkering in ways that may provoke redesigns because a key talent has had the cost/benefit ratio adjusted. February 21, 2014 at 1:07 pm #257201AnonymousInactiveLunging Spin (Advanced – Tier 1) – Paul Gerwe
Base Maneuvers: Lunge + Spinning Strikes
Attack: Avoidance (Pr)
Speed (Recovery): +1 (3)
Range: Melee
Effect: Weapon; you may move up to half your Pace before performing this attack. Movement provided by this maneuver may trigger free strikes. You may also move an additional 5′ before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
Weapons: Any melee weapon or unarmedSweeping Spin (Advanced – Tier 1) – Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning Strikes
Attack: Avoidance (Pr)
Speed (Recovery): +1 (3)
Range: Melee
Effect: Weapon; you may perform an attack against any two opponents within melee reach with your primary weapon. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization. You may also move an additional 5′ before you perform your off-hand attack against a single opponent. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
Weapons: Any melee weapon or unarmedWith a sweep of his hat,
Paul
February 21, 2014 at 1:51 pm #257202AnonymousInactiveSweeping Spin (Advanced – Tier 1) – Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning StrikesFixed that for you

Going to use these tonight?
February 21, 2014 at 2:04 pm #257203AnonymousInactiveSweeping Spin (Advanced – Tier 1) – Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning StrikesFixed that for you

Going to use these tonight?
Thanks for the catch. Yes, that’s the plan. That’s part of the reason I thought I’d post them here.
With a sweep of his hat,
Paul
February 21, 2014 at 2:41 pm #257205AnonymousInactivethat (slower/heavier weapons being chosen far less often) will change soon enough, trust me
Oh? I’m intrigued. I don’t suppose you care to elaborate?
Nope……..
February 21, 2014 at 2:49 pm #257207AnonymousInactiveSweeping Spin (Advanced – Tier 1) – Paul Gerwe
Base Maneuvers: Sweeping Strike + Spinning StrikesFixed that for you

Going to use these tonight?
Thanks for the catch. Yes, that’s the plan. That’s part of the reason I thought I’d post them here.
With a sweep of his hat,
Paul
Just to double check you know you only get 1 attack with your off hand and not 1 attack against 2-3 foes?
John
February 21, 2014 at 3:02 pm #257208AnonymousInactiveSweeping Spin (Advanced – Tier 1) – Paul Gerwe
Just to double check you know you only get 1 attack with your off hand and not 1 attack against 2-3 foes?
John
Yes. I tried to be explicit with that indicating primary attack as the first part of the effect for clarity. If that’s still not clear, let me know and I can reword it so people aren’t confused.
With a sweep of his hat,
Paul
February 21, 2014 at 3:25 pm #257210AnonymousInactiveIt’s clear to me, but might want to specify just for clarity then I’ll add them.
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