Viewing 15 posts - 31 through 45 (of 76 total)
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  • #257179
    Anonymous
    Inactive

    So if they are all working as intended, we can bring this to a close \":)\"

    Thanks, Pedro

    John

    #257181
    Anonymous
    Inactive

    John that is not to say I’m not thinking of tweaking Sweeping,

    I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

    or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver

    #257183
    Anonymous
    Inactive

    John that is not to say I’m not thinking of tweaking Sweeping,

    I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

    or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver

    I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn’t seem amiss.

    #257186
    Anonymous
    Inactive

    I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

    or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver
    If you use the same Special: as Rapid Strike (ta), that should work well.

    Examples:
    Mighty Swing + Sweeping Strike = +2 (5)
    Shield Slam + Sweeping Strike = +1 (6)
    Lunge + Sweeping Strike = +2 (4)

    #257188
    Anonymous
    Inactive

    John that is not to say I’m not thinking of tweaking Sweeping,

    I keep thinking that it needs a special rule to make it slower with faster weapons and faster with larger, slower weapons.

    or I may just add a special note that it adds it’s full speed and recovery when combined with another maneuver

    I kind of like the inverse speed idea. Maybe change it to speed 7(2) instead of +1(2) so the speed is constant (giving an advantage to larger/slower weapons). The slower weapons seem to be chosen far less often than faster weapons in Arcanis so something to improve them doesn’t seem amiss.

    that will change soon enough, trust me

    #257189
    Anonymous
    Inactive

    that (slower/heavier weapons being chosen far less often) will change soon enough, trust me

    Oh? I’m intrigued. I don’t suppose you care to elaborate?

    #257192
    PCI_Admin
    Keymaster

    Same.
    I mean I get the impression there’s a baseline “1-tick = X damage” formula, but slower weapons aren’t real popular in my experience except for fluff or some path.
    Mostly the question is “do I get Mighty Swing at Tier 1?”

    #257194
    frootsnax
    Participant

    Please for the love of Arcanis Gods we already have more complexity than I want. I do not believe there is anything with sweeping strike that merits (endless?) tinkering.

    This edition of the game favors faster weapons in most situations. The last edition favored Tralian Hammers in most situations. Maybe the next edition will favor the broad sword. Or the club. But I feel the game is past the point for tinkering in ways that may provoke redesigns because a key talent has had the cost/benefit ratio adjusted.

    #257201
    Anonymous
    Inactive

    Lunging Spin (Advanced – Tier 1) – Paul Gerwe
    Base Maneuvers: Lunge + Spinning Strikes
    Attack: Avoidance (Pr)
    Speed (Recovery): +1 (3)
    Range: Melee
    Effect: Weapon; you may move up to half your Pace before performing this attack. Movement provided by this maneuver may trigger free strikes. You may also move an additional 5′ before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
    Weapons: Any melee weapon or unarmed

    Sweeping Spin (Advanced – Tier 1) – Paul Gerwe
    Base Maneuvers: Sweeping Strike + Spinning Strikes
    Attack: Avoidance (Pr)
    Speed (Recovery): +1 (3)
    Range: Melee
    Effect: Weapon; you may perform an attack against any two opponents within melee reach with your primary weapon. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization. You may also move an additional 5′ before you perform your off-hand attack against a single opponent. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting.
    Weapons: Any melee weapon or unarmed

    With a sweep of his hat,

    Paul

    #257202
    Anonymous
    Inactive

    Sweeping Spin (Advanced – Tier 1) – Paul Gerwe
    Base Maneuvers: Sweeping Strike + Spinning Strikes

    Fixed that for you \":)\"

    Going to use these tonight?

    #257203
    Anonymous
    Inactive

    Sweeping Spin (Advanced – Tier 1) – Paul Gerwe
    Base Maneuvers: Sweeping Strike + Spinning Strikes

    Fixed that for you \":)\"

    Going to use these tonight?

    Thanks for the catch. Yes, that’s the plan. That’s part of the reason I thought I’d post them here.

    With a sweep of his hat,

    Paul

    #257205
    Anonymous
    Inactive

    that (slower/heavier weapons being chosen far less often) will change soon enough, trust me

    Oh? I’m intrigued. I don’t suppose you care to elaborate?

    Nope……..

    #257207
    Anonymous
    Inactive

    Sweeping Spin (Advanced – Tier 1) – Paul Gerwe
    Base Maneuvers: Sweeping Strike + Spinning Strikes

    Fixed that for you \":)\"

    Going to use these tonight?

    Thanks for the catch. Yes, that’s the plan. That’s part of the reason I thought I’d post them here.

    With a sweep of his hat,

    Paul

    Just to double check you know you only get 1 attack with your off hand and not 1 attack against 2-3 foes?

    John

    #257208
    Anonymous
    Inactive

    Sweeping Spin (Advanced – Tier 1) – Paul Gerwe

    Just to double check you know you only get 1 attack with your off hand and not 1 attack against 2-3 foes?

    John

    Yes. I tried to be explicit with that indicating primary attack as the first part of the effect for clarity. If that’s still not clear, let me know and I can reword it so people aren’t confused.

    With a sweep of his hat,

    Paul

    #257210
    Anonymous
    Inactive

    It’s clear to me, but might want to specify just for clarity then I’ll add them.

Viewing 15 posts - 31 through 45 (of 76 total)
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