Viewing 15 posts - 46 through 60 (of 76 total)
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  • #257213
    Anonymous
    Inactive

    Updated.

    With a sweep of his hat,

    Paul

    #257224
    Anonymous
    Inactive

    I added Sweeping Pain. The other was already listed.

    #257276
    Anonymous
    Inactive

    So I had a chance to see an Arcane Strike/Sweeping Strike of Enemy of my Enemy in action last night. My biggest concern was doing it with a 20′ pike in a crowded room. I assigned some cover penalties and overall I don’t think it was bad as the player missed a lot. However, I can certainly see how it could get problematic. That said I don’t think anything needs changed with arcane strike. What I had not taken into account with the spell is that to target 2 targets it becomes interruptible. Using sweeping strike it does not. I don’t have a good idea on what, if anything, needs done but it warrants keeping an eye on.

    John

    #257381
    Anonymous
    Inactive

    Well the Arcane Sweeping combos won’t be back for a while. After last night, I decided to invest more of my advancement to hitting my targets than getting cute with my effects. So Arcane Strike Sweeping Strike won’t be back until I hit a later tier.

    #257469
    Anonymous
    Inactive

    expect a slight bit of errata for Arcane Strike

    Thinking of limiting the traditions you can apply

    #257470
    frootsnax
    Participant

    expect a slight bit of errata for Arcane Strike

    Thinking of limiting the traditions you can apply

    I’d be careful about traditions you limit. If Arcane a strike is only about adding extra damage from elemental bolt or whatever then IMO it’s just not that hot when compared to other options. You pick up strain and recovery. If some control spells are allowed but not others then we are adding complexity and potentially rejiggering the line as we find different synergies with other talents.

    #257473
    Anonymous
    Inactive

    expect a slight bit of errata for Arcane Strike

    Thinking of limiting the traditions you can apply

    I’d be careful about traditions you limit. If Arcane a strike is only about adding extra damage from elemental bolt or whatever then IMO it’s just not that hot when compared to other options. You pick up strain and recovery. If some control spells are allowed but not others then we are adding complexity and potentially rejiggering the line as we find different synergies with other talents.That entire fighting style is overpowered, especially the tier four ability. I think some balancing on this maneuver’s part would be nice. I think tradition would be a nice way to go about it.

    #257475
    Anonymous
    Inactive

    expect a slight bit of errata for Arcane Strike

    Thinking of limiting the traditions you can apply

    I thought you had said it was intended to allow the types of non damaging spells being used. I’m curious what traditions you’re thinking since it’s available to several casting types, the traditions need to be balanced out. If you plan on limiting it to damage spells or removing traditions like illusion that provide nice added effects then you’d need to remove the no Primary Die restriction and the whole elemental AR applies to the whole damag amount I think.

    Is it really a problem of Arcane Strike or is this a Sweeping Strike problem?

    John

    #257476
    Anonymous
    Inactive

    expect a slight bit of errata for Arcane Strike

    Thinking of limiting the traditions you can apply

    I’d be careful about traditions you limit. If Arcane a strike is only about adding extra damage from elemental bolt or whatever then IMO it’s just not that hot when compared to other options. You pick up strain and recovery. If some control spells are allowed but not others then we are adding complexity and potentially rejiggering the line as we find different synergies with other talents.That entire fighting style is overpowered, especially the tier four ability. I think some balancing on this maneuver’s part would be nice. I think tradition would be a nice way to go about it.

    Please provide examples of why the fighting style is overpowers compared to any others, before just blanket statements are made.

    John

    #257479
    Anonymous
    Inactive

    People are entitled to have an opinion. I think the fighting style is overpowered also.

    and I think instead of limiting traditions, it should be limited to spells that affect avoidance and fortitude and not allow spells that affect discipline. there are already precidents in the system about those two type of attacks

    #257480
    Anonymous
    Inactive

    It’s great to have an opinion, but generally those are also supported by some actual evidence. It’s perfectly fine to say something is overpowered, but why? It’s hard to discuss or debate otherwise.

    #257481
    Anonymous
    Inactive

    and I think instead of limiting traditions, it should be limited to spells that affect avoidance and fortitude and not allow spells that affect discipline. there are already precidents in the system about those two type of attacks

    Which precedents are you speaking of? There are already martial maneuvers that target Discipline, so I’d say that is good precedent that weapon attacks can affect your opponent’s mental state as well.

    John

    #257482
    Anonymous
    Inactive

    Any spells that attack Avoidance or Fortitude use the Prowess attribute unless otherwise indicated.
    Any spells that attack a Target’s Discipline always use the Arcanum skill’s Primary Attribute.

    ARPG 348

    #257483
    Anonymous
    Inactive

    Any spells that attack Avoidance or Fortitude use the Prowess attribute unless otherwise indicated.
    Any spells that attack a Target’s Discipline always use the Arcanum skill’s Primary Attribute.

    ARPG 348

    I’m not sure how this supports “No discipline attacks with Arcane Strike”? Could you elaborate? As I’ve pointed out, there are already weapon maneuvers that can target Discipline (using Prowess), so I’m not sure how channeling a spell as a maneuver would be any different. Perhaps Arcane Strike should use the character’s Primary Casting Attribute for Discipline spells?

    John

    #257825
    Anonymous
    Inactive

    People are entitled to have an opinion. I think the fighting style is overpowered also.

    and I think instead of limiting traditions, it should be limited to spells that affect avoidance and fortitude and not allow spells that affect discipline. there are already precidents in the system about those two type of attacks

    I have been thinking of this option as well

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